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New code style refactor
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@@ -3,28 +3,24 @@
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#include "CPOINode.hpp"
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#include "CCharAnimTime.hpp"
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namespace urde
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{
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namespace urde {
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class IAnimSourceInfo;
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class CSoundPOINode : public CPOINode
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{
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u32 x38_sfxId;
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float x3c_falloff;
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float x40_maxDist;
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public:
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CSoundPOINode();
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CSoundPOINode(CInputStream& in);
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CSoundPOINode(std::string_view name, EPOIType type,
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const CCharAnimTime& time, u32 b, bool c,
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float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist);
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class CSoundPOINode : public CPOINode {
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u32 x38_sfxId;
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float x3c_falloff;
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float x40_maxDist;
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static CSoundPOINode CopyNodeMinusStartTime(const CSoundPOINode& node,
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const CCharAnimTime& startTime);
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u32 GetSfxId() const { return x38_sfxId; }
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float GetFalloff() const { return x3c_falloff; }
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float GetMaxDist() const { return x40_maxDist; }
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public:
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CSoundPOINode();
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CSoundPOINode(CInputStream& in);
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CSoundPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, u32 b, bool c, float d, u32 e, u32 f,
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u32 sfxId, float falloff, float maxDist);
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static CSoundPOINode CopyNodeMinusStartTime(const CSoundPOINode& node, const CCharAnimTime& startTime);
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u32 GetSfxId() const { return x38_sfxId; }
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float GetFalloff() const { return x3c_falloff; }
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float GetMaxDist() const { return x40_maxDist; }
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};
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}
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} // namespace urde
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