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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -4,17 +4,15 @@
#include "CTransitionDatabaseGame.hpp"
#include "IMetaTrans.hpp"
namespace urde
{
namespace urde {
std::shared_ptr<CAnimTreeNode> CTreeUtils::GetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animCtx)
{
CAnimTreeEffectiveContribution contribA = a.lock()->GetContributionOfHighestInfluence();
CAnimTreeEffectiveContribution contribB = b.lock()->GetContributionOfHighestInfluence();
return animCtx.x0_transDB->GetMetaTrans(contribA.GetAnimDatabaseIndex(),
contribB.GetAnimDatabaseIndex())->GetTransitionTree(a, b, animCtx);
const CAnimSysContext& animCtx) {
CAnimTreeEffectiveContribution contribA = a.lock()->GetContributionOfHighestInfluence();
CAnimTreeEffectiveContribution contribB = b.lock()->GetContributionOfHighestInfluence();
return animCtx.x0_transDB->GetMetaTrans(contribA.GetAnimDatabaseIndex(), contribB.GetAnimDatabaseIndex())
->GetTransitionTree(a, b, animCtx);
}
}
} // namespace urde