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https://github.com/AxioDL/metaforce.git
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New code style refactor
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@@ -3,78 +3,68 @@
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#include "Character/CSegId.hpp"
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#include "zeus/CAABox.hpp"
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namespace urde
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{
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struct SOBBJointDescription
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{
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const char* from;
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const char* to;
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zeus::CVector3f bounds;
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namespace urde {
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struct SOBBJointDescription {
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const char* from;
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const char* to;
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zeus::CVector3f bounds;
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};
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struct SSphereJointDescription
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{
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const char* name;
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float radius;
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struct SSphereJointDescription {
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const char* name;
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float radius;
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};
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class CJointCollisionDescription
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{
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class CJointCollisionDescription {
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public:
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enum class ECollisionType
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{
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Sphere,
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SphereSubdivide,
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AABox,
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OBBAutoSize,
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OBB,
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};
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enum class ECollisionType {
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Sphere,
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SphereSubdivide,
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AABox,
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OBBAutoSize,
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OBB,
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};
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enum class EOrientationType
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{
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Zero,
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One
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};
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enum class EOrientationType { Zero, One };
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private:
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ECollisionType x0_colType;
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EOrientationType x4_orientType;
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CSegId x8_pivotId;
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CSegId x9_nextId;
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zeus::CVector3f xc_bounds;
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zeus::CVector3f x18_pivotPoint;
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float x24_radius;
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float x28_maxSeparation;
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std::string x2c_name;
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TUniqueId x3c_actorId = kInvalidUniqueId;
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float x40_mass;
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ECollisionType x0_colType;
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EOrientationType x4_orientType;
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CSegId x8_pivotId;
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CSegId x9_nextId;
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zeus::CVector3f xc_bounds;
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zeus::CVector3f x18_pivotPoint;
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float x24_radius;
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float x28_maxSeparation;
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std::string x2c_name;
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TUniqueId x3c_actorId = kInvalidUniqueId;
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float x40_mass;
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public:
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CJointCollisionDescription(ECollisionType, CSegId, CSegId, const zeus::CVector3f&, const zeus::CVector3f&, float,
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float, EOrientationType, std::string_view, float);
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static CJointCollisionDescription SphereSubdivideCollision(CSegId pivotId, CSegId nextId, float radius,
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float maxSeparation, EOrientationType orientType,
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std::string_view name, float mass);
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static CJointCollisionDescription SphereCollision(CSegId pivotId, float radius, std::string_view name, float mass);
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static CJointCollisionDescription AABoxCollision(CSegId pivotId, const zeus::CVector3f& bounds,
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std::string_view name, float mass);
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static CJointCollisionDescription OBBAutoSizeCollision(CSegId pivotId, CSegId nextId, const zeus::CVector3f& bounds,
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EOrientationType orientType, std::string_view, float mass);
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static CJointCollisionDescription OBBCollision(CSegId pivotId, const zeus::CVector3f& bounds,
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const zeus::CVector3f& pivotPoint, std::string_view name, float mass);
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std::string_view GetName() const { return x2c_name; }
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TUniqueId GetCollisionActorId() const { return x3c_actorId; }
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void SetCollisionActorId(TUniqueId id) { x3c_actorId = id; }
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const zeus::CVector3f& GetBounds() const { return xc_bounds; }
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float GetRadius() const { return x24_radius; }
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float GetMaxSeparation() const { return x28_maxSeparation; }
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EOrientationType GetOrientationType() const { return x4_orientType; }
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float GetMass() const { return x40_mass; }
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const zeus::CVector3f& GetPivotPoint() const { return x18_pivotPoint; }
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ECollisionType GetType() const { return x0_colType; }
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CSegId GetNextId() const { return x9_nextId; }
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CSegId GetPivotId() const { return x8_pivotId; }
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void ScaleAllBounds(const zeus::CVector3f& scale);
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CJointCollisionDescription(ECollisionType, CSegId, CSegId, const zeus::CVector3f&, const zeus::CVector3f&, float,
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float, EOrientationType, std::string_view, float);
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static CJointCollisionDescription SphereSubdivideCollision(CSegId pivotId, CSegId nextId, float radius,
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float maxSeparation, EOrientationType orientType,
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std::string_view name, float mass);
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static CJointCollisionDescription SphereCollision(CSegId pivotId, float radius, std::string_view name, float mass);
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static CJointCollisionDescription AABoxCollision(CSegId pivotId, const zeus::CVector3f& bounds, std::string_view name,
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float mass);
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static CJointCollisionDescription OBBAutoSizeCollision(CSegId pivotId, CSegId nextId, const zeus::CVector3f& bounds,
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EOrientationType orientType, std::string_view, float mass);
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static CJointCollisionDescription OBBCollision(CSegId pivotId, const zeus::CVector3f& bounds,
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const zeus::CVector3f& pivotPoint, std::string_view name, float mass);
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std::string_view GetName() const { return x2c_name; }
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TUniqueId GetCollisionActorId() const { return x3c_actorId; }
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void SetCollisionActorId(TUniqueId id) { x3c_actorId = id; }
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const zeus::CVector3f& GetBounds() const { return xc_bounds; }
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float GetRadius() const { return x24_radius; }
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float GetMaxSeparation() const { return x28_maxSeparation; }
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EOrientationType GetOrientationType() const { return x4_orientType; }
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float GetMass() const { return x40_mass; }
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const zeus::CVector3f& GetPivotPoint() const { return x18_pivotPoint; }
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ECollisionType GetType() const { return x0_colType; }
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CSegId GetNextId() const { return x9_nextId; }
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CSegId GetPivotId() const { return x8_pivotId; }
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void ScaleAllBounds(const zeus::CVector3f& scale);
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};
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}
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} // namespace urde
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