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New code style refactor
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@@ -1,12 +1,9 @@
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#include "CRayCastResult.hpp"
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namespace urde {
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namespace urde
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{
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void CRayCastResult::MakeInvalid()
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{
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/* NOTE: CRayCastResult: Enable this if it's required, this is a total guess - Phil */
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void CRayCastResult::MakeInvalid() {
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/* NOTE: CRayCastResult: Enable this if it's required, this is a total guess - Phil */
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#if 0
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x0_time = 0.f;
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x4_point.zeroOut();
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@@ -14,13 +11,12 @@ void CRayCastResult::MakeInvalid()
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x10_plane.d = 0.f;
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x28_material = CMaterialList();
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#endif
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x20_invalid = EInvalid::Invalid;
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x20_invalid = EInvalid::Invalid;
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}
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void CRayCastResult::Transform(const zeus::CTransform& xf)
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{
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x4_point = xf * x4_point;
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x10_plane = zeus::CPlane(xf.rotate(x10_plane.normal()), x10_plane.normal().dot(x4_point));
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void CRayCastResult::Transform(const zeus::CTransform& xf) {
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x4_point = xf * x4_point;
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x10_plane = zeus::CPlane(xf.rotate(x10_plane.normal()), x10_plane.normal().dot(x4_point));
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}
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}
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} // namespace urde
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