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New code style refactor
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@@ -1,9 +1,7 @@
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#include "GameGlobalObjects.hpp"
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namespace urde
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{
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namespace MP1
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{
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namespace urde {
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namespace MP1 {
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class CGameArchitectureSupport* g_archSupport = nullptr;
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}
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@@ -20,7 +18,7 @@ class CStringTable* g_MainStringTable = nullptr;
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class CInputGenerator* g_InputGenerator = nullptr;
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class CStateManager* g_StateManager = nullptr;
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ITweakGame* g_tweakGame = nullptr;
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ITweakGame* g_tweakGame = nullptr;
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ITweakPlayer* g_tweakPlayer = nullptr;
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ITweakPlayerControl* g_tweakPlayerControl = nullptr;
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ITweakPlayerControl* g_tweakPlayerControlAlt = nullptr;
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@@ -36,4 +34,4 @@ ITweakParticle* g_tweakParticle = nullptr;
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ITweakBall* g_tweakBall = nullptr;
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ITweakGuiColors* g_tweakGuiColors = nullptr;
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}
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} // namespace urde
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