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New code style refactor
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@@ -8,75 +8,43 @@
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#include "Camera/CGameCamera.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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namespace urde {
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CActorList::CActorList()
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: CObjectList(EGameObjectList::Actor) {}
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CActorList::CActorList() : CObjectList(EGameObjectList::Actor) {}
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bool CActorList::IsQualified(const CEntity& ent)
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{
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return TCastToConstPtr<CActor>(ent);
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bool CActorList::IsQualified(const CEntity& ent) { return TCastToConstPtr<CActor>(ent); }
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CPhysicsActorList::CPhysicsActorList() : CObjectList(EGameObjectList::PhysicsActor) {}
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bool CPhysicsActorList::IsQualified(const CEntity& ent) { return TCastToConstPtr<CPhysicsActor>(ent); }
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CGameCameraList::CGameCameraList() : CObjectList(EGameObjectList::GameCamera) {}
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bool CGameCameraList::IsQualified(const CEntity& ent) { return TCastToConstPtr<CGameCamera>(ent); }
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CListeningAiList::CListeningAiList() : CObjectList(EGameObjectList::ListeningAi) {}
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bool CListeningAiList::IsQualified(const CEntity& ent) {
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TCastToConstPtr<CAi> ai(ent);
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return ai && ai->IsListening();
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}
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CPhysicsActorList::CPhysicsActorList()
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: CObjectList(EGameObjectList::PhysicsActor) {}
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CAiWaypointList::CAiWaypointList() : CObjectList(EGameObjectList::AiWaypoint) {}
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bool CPhysicsActorList::IsQualified(const CEntity& ent)
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{
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return TCastToConstPtr<CPhysicsActor>(ent);
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bool CAiWaypointList::IsQualified(const CEntity& ent) {
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return TCastToConstPtr<CScriptCoverPoint>(ent) || TCastToConstPtr<CScriptAiJumpPoint>(ent);
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}
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CGameCameraList::CGameCameraList()
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: CObjectList(EGameObjectList::GameCamera) {}
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CPlatformAndDoorList::CPlatformAndDoorList() : CObjectList(EGameObjectList::PlatformAndDoor) {}
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bool CGameCameraList::IsQualified(const CEntity& ent)
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{
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return TCastToConstPtr<CGameCamera>(ent);
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}
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bool CPlatformAndDoorList::IsQualified(const CEntity& ent) { return IsDoor(ent) || IsPlatform(ent); }
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CListeningAiList::CListeningAiList()
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: CObjectList(EGameObjectList::ListeningAi) {}
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bool CPlatformAndDoorList::IsDoor(const CEntity& ent) { return TCastToConstPtr<CScriptDoor>(ent); }
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bool CListeningAiList::IsQualified(const CEntity& ent)
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{
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TCastToConstPtr<CAi> ai(ent);
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return ai && ai->IsListening();
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}
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bool CPlatformAndDoorList::IsPlatform(const CEntity& ent) { return TCastToConstPtr<CScriptPlatform>(ent); }
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CAiWaypointList::CAiWaypointList()
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: CObjectList(EGameObjectList::AiWaypoint) {}
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CGameLightList::CGameLightList() : CObjectList(EGameObjectList::GameLight) {}
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bool CAiWaypointList::IsQualified(const CEntity& ent)
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{
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return TCastToConstPtr<CScriptCoverPoint>(ent) ||
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TCastToConstPtr<CScriptAiJumpPoint>(ent);
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}
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bool CGameLightList::IsQualified(const CEntity& lt) { return TCastToConstPtr<CGameLight>(lt); }
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CPlatformAndDoorList::CPlatformAndDoorList()
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: CObjectList(EGameObjectList::PlatformAndDoor) {}
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bool CPlatformAndDoorList::IsQualified(const CEntity& ent)
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{
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return IsDoor(ent) || IsPlatform(ent);
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}
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bool CPlatformAndDoorList::IsDoor(const CEntity& ent)
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{
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return TCastToConstPtr<CScriptDoor>(ent);
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}
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bool CPlatformAndDoorList::IsPlatform(const CEntity& ent)
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{
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return TCastToConstPtr<CScriptPlatform>(ent);
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}
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CGameLightList::CGameLightList()
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: CObjectList(EGameObjectList::GameLight) {}
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bool CGameLightList::IsQualified(const CEntity& lt)
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{
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return TCastToConstPtr<CGameLight>(lt);
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}
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}
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} // namespace urde
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