mirror of
https://github.com/AxioDL/metaforce.git
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New code style refactor
This commit is contained in:
@@ -1,466 +1,382 @@
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#include "CLineRenderer.hpp"
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#include "Shaders/CLineRendererShaders.hpp"
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namespace urde
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{
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namespace urde {
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logvisor::Module LineRendererLog("urde::CLineRenderer");
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void CLineRenderer::Initialize()
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{
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CLineRendererShaders::Initialize();
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}
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void CLineRenderer::Initialize() { CLineRendererShaders::Initialize(); }
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void CLineRenderer::Shutdown()
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{
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CLineRendererShaders::Shutdown();
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s_vertPoolTex.doDestroy();
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s_vertPoolNoTex.doDestroy();
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s_uniformPool.doDestroy();
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void CLineRenderer::Shutdown() {
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CLineRendererShaders::Shutdown();
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s_vertPoolTex.doDestroy();
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s_vertPoolNoTex.doDestroy();
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s_uniformPool.doDestroy();
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}
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hecl::VertexBufferPool<CLineRenderer::SDrawVertTex> CLineRenderer::s_vertPoolTex = {};
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hecl::VertexBufferPool<CLineRenderer::SDrawVertNoTex> CLineRenderer::s_vertPoolNoTex = {};
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hecl::UniformBufferPool<CLineRenderer::SDrawUniform> CLineRenderer::s_uniformPool = {};
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CLineRenderer::CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
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EPrimitiveMode mode, u32 maxVerts,
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const boo::ObjToken<boo::ITexture>& texture,
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bool additive, bool zTest, bool zGEqual)
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: m_mode(mode), m_maxVerts(maxVerts)
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{
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if (maxVerts < 2)
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{
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LineRendererLog.report(logvisor::Fatal, _SYS_STR("maxVerts < 2, maxVerts = %i"), maxVerts);
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return;
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}
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m_textured = texture;
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CLineRenderer::CLineRenderer(boo::IGraphicsDataFactory::Context& ctx, EPrimitiveMode mode, u32 maxVerts,
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const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest, bool zGEqual)
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: m_mode(mode), m_maxVerts(maxVerts) {
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if (maxVerts < 2) {
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LineRendererLog.report(logvisor::Fatal, _SYS_STR("maxVerts < 2, maxVerts = %i"), maxVerts);
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return;
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}
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m_textured = texture;
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u32 maxTriVerts;
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switch (mode)
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{
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case EPrimitiveMode::Lines:
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case EPrimitiveMode::LineStrip:
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maxTriVerts = maxVerts * 4;
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break;
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case EPrimitiveMode::LineLoop:
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maxTriVerts = maxVerts * 4 + 4;
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break;
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}
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u32 maxTriVerts;
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switch (mode) {
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case EPrimitiveMode::Lines:
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case EPrimitiveMode::LineStrip:
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maxTriVerts = maxVerts * 4;
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break;
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case EPrimitiveMode::LineLoop:
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maxTriVerts = maxVerts * 4 + 4;
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break;
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}
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if (texture)
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m_vertBufTex = s_vertPoolTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
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else
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m_vertBufNoTex = s_vertPoolNoTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
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if (texture)
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m_vertBufTex = s_vertPoolTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
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else
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m_vertBufNoTex = s_vertPoolNoTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
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m_uniformBuf = s_uniformPool.allocateBlock(CGraphics::g_BooFactory);
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m_uniformBuf = s_uniformPool.allocateBlock(CGraphics::g_BooFactory);
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CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive, zTest, zGEqual);
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CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive, zTest, zGEqual);
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}
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CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts,
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const boo::ObjToken<boo::ITexture>& texture,
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CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken<boo::ITexture>& texture,
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bool additive, bool zTest, bool zGEqual)
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: m_mode(mode), m_maxVerts(maxVerts)
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{
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if (maxVerts < 2)
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{
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LineRendererLog.report(logvisor::Fatal, _SYS_STR("maxVerts < 2, maxVerts = %i"), maxVerts);
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return;
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}
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m_textured = texture;
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: m_mode(mode), m_maxVerts(maxVerts) {
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if (maxVerts < 2) {
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LineRendererLog.report(logvisor::Fatal, _SYS_STR("maxVerts < 2, maxVerts = %i"), maxVerts);
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return;
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}
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m_textured = texture;
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u32 maxTriVerts;
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switch (mode)
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{
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case EPrimitiveMode::Lines:
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case EPrimitiveMode::LineStrip:
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maxTriVerts = maxVerts * 4;
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break;
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case EPrimitiveMode::LineLoop:
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maxTriVerts = maxVerts * 4 + 4;
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break;
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}
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u32 maxTriVerts;
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switch (mode) {
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case EPrimitiveMode::Lines:
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case EPrimitiveMode::LineStrip:
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maxTriVerts = maxVerts * 4;
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break;
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case EPrimitiveMode::LineLoop:
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maxTriVerts = maxVerts * 4 + 4;
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break;
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}
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if (texture)
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m_vertBufTex = s_vertPoolTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
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else
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m_vertBufNoTex = s_vertPoolNoTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
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if (texture)
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m_vertBufTex = s_vertPoolTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
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else
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m_vertBufNoTex = s_vertPoolNoTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
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m_uniformBuf = s_uniformPool.allocateBlock(CGraphics::g_BooFactory);
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m_uniformBuf = s_uniformPool.allocateBlock(CGraphics::g_BooFactory);
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive, zTest, zGEqual);
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return true;
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} BooTrace);
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive, zTest, zGEqual);
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return true;
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} BooTrace);
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}
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rstl::reserved_vector<CLineRenderer::SDrawVertTex, 1024> CLineRenderer::g_StaticLineVertsTex = {};
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rstl::reserved_vector<CLineRenderer::SDrawVertNoTex, 1024> CLineRenderer::g_StaticLineVertsNoTex = {};
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static bool IntersectLines(const zeus::CVector2f& pa1, const zeus::CVector2f& pa2,
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const zeus::CVector2f& pb1, const zeus::CVector2f& pb2,
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zeus::CVector3f& intersect)
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{
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zeus::CVector2f deltaA = pa1 - pa2;
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zeus::CVector2f deltaB = pb1 - pb2;
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float det = deltaA.cross(deltaB);
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if (std::fabs(det) < 0.000001f)
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return false;
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float c0 = pa1.cross(pa2);
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float c1 = pb1.cross(pb2);
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intersect = (c0 * (pb1 - pb2) - c1 * (pa1 - pa2)) / det;
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return true;
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static bool IntersectLines(const zeus::CVector2f& pa1, const zeus::CVector2f& pa2, const zeus::CVector2f& pb1,
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const zeus::CVector2f& pb2, zeus::CVector3f& intersect) {
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zeus::CVector2f deltaA = pa1 - pa2;
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zeus::CVector2f deltaB = pb1 - pb2;
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float det = deltaA.cross(deltaB);
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if (std::fabs(det) < 0.000001f)
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return false;
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float c0 = pa1.cross(pa2);
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float c1 = pb1.cross(pb2);
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intersect = (c0 * (pb1 - pb2) - c1 * (pa1 - pa2)) / det;
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return true;
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}
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void CLineRenderer::Reset()
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{
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m_nextVert = 0;
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m_final = false;
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if (m_textured)
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g_StaticLineVertsTex.clear();
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else
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g_StaticLineVertsNoTex.clear();
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void CLineRenderer::Reset() {
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m_nextVert = 0;
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m_final = false;
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if (m_textured)
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g_StaticLineVertsTex.clear();
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else
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g_StaticLineVertsNoTex.clear();
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}
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void CLineRenderer::AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width,
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const zeus::CVector2f& uv)
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{
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if (m_final || !m_shaderBind || m_nextVert >= m_maxVerts)
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return;
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const zeus::CVector2f& uv) {
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if (m_final || !m_shaderBind || m_nextVert >= m_maxVerts)
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return;
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float adjWidth = width / 480.f;
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float w;
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zeus::CVector3f projPt = CGraphics::ProjectModelPointToViewportSpace(position, w);
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float adjWidth = width / 480.f;
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float w;
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zeus::CVector3f projPt = CGraphics::ProjectModelPointToViewportSpace(position, w);
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if (m_mode == EPrimitiveMode::LineLoop)
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{
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if (m_nextVert == 0)
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{
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m_firstPos = projPt;
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m_firstW = w;
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m_secondPos = projPt;
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m_firstUV = uv;
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m_firstColor = color;
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m_firstWidth = adjWidth;
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}
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else if (m_nextVert == 1)
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{
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m_secondPos = projPt;
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}
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if (m_mode == EPrimitiveMode::LineLoop) {
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if (m_nextVert == 0) {
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m_firstPos = projPt;
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m_firstW = w;
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m_secondPos = projPt;
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m_firstUV = uv;
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m_firstColor = color;
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m_firstWidth = adjWidth;
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} else if (m_nextVert == 1) {
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m_secondPos = projPt;
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}
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}
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if (m_nextVert > 1)
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{
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if (m_nextVert > 1) {
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zeus::CVector2f dva = (m_lastPos - m_lastPos2).toVec2f();
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if (!dva.canBeNormalized())
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dva = {0.f, 1.f};
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dva = dva.normalized().perpendicularVector() * m_lastWidth;
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dva.x() /= CGraphics::g_ProjAspect;
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zeus::CVector2f dvb = (projPt - m_lastPos).toVec2f();
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if (!dvb.canBeNormalized())
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dvb = {0.f, 1.f};
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dvb = dvb.normalized().perpendicularVector() * m_lastWidth;
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dvb.x() /= CGraphics::g_ProjAspect;
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if (m_textured) {
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if (m_mode == EPrimitiveMode::Lines) {
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if (m_nextVert & 1) {
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g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back());
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor, m_lastUV});
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g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back());
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor, m_lastUV});
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} else {
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor, m_lastUV});
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor, m_lastUV});
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}
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} else {
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zeus::CVector3f intersect1;
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bool good1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva, m_lastPos.toVec2f() + dvb,
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projPt.toVec2f() + dvb, intersect1);
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if ((intersect1.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
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good1 = false;
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zeus::CVector3f intersect2;
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bool good2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva, m_lastPos.toVec2f() - dvb,
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projPt.toVec2f() - dvb, intersect2);
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if ((intersect2.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
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good2 = false;
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if (good1 && good2) {
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intersect1.z() = float(m_lastPos.z());
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intersect2.z() = float(m_lastPos.z());
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor, m_lastUV});
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor, m_lastUV});
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} else {
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor, m_lastUV});
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor, m_lastUV});
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor, m_lastUV});
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor, m_lastUV});
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}
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}
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} else {
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if (m_mode == EPrimitiveMode::Lines) {
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if (m_nextVert & 1) {
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g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back());
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor});
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g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back());
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor});
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} else {
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor});
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor});
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}
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} else {
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zeus::CVector3f intersect1;
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bool good1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva, m_lastPos.toVec2f() + dvb,
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projPt.toVec2f() + dvb, intersect1);
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if ((intersect1.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
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good1 = false;
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zeus::CVector3f intersect2;
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bool good2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva, m_lastPos.toVec2f() - dvb,
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projPt.toVec2f() - dvb, intersect2);
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if ((intersect2.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
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good2 = false;
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if (good1 && good2) {
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intersect1.z() = float(m_lastPos.z());
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intersect2.z() = float(m_lastPos.z());
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor});
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor});
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} else {
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor});
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor});
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor});
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor});
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}
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}
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}
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} else if (m_nextVert == 1) {
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zeus::CVector2f dv = (projPt - m_lastPos).toVec2f();
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if (!dv.canBeNormalized())
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dv = {0.f, 1.f};
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dv = dv.normalized().perpendicularVector() * m_lastWidth;
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dv.x() /= CGraphics::g_ProjAspect;
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if (m_textured) {
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor, m_lastUV});
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g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor, m_lastUV});
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} else {
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor});
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g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor});
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}
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}
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m_lastPos2 = m_lastPos;
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m_lastPos = projPt;
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m_lastW = w;
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m_lastUV = uv;
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m_lastColor = color;
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m_lastWidth = adjWidth;
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++m_nextVert;
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}
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void CLineRenderer::Render(const zeus::CColor& moduColor) {
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if (!m_final && m_nextVert > 1) {
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if (m_mode == EPrimitiveMode::LineLoop) {
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||||
{
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zeus::CVector2f dva = (m_lastPos - m_lastPos2).toVec2f();
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||||
if (!dva.canBeNormalized())
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dva = {0.f, 1.f};
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dva = {0.f, 1.f};
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dva = dva.normalized().perpendicularVector() * m_lastWidth;
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dva.x() /= CGraphics::g_ProjAspect;
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zeus::CVector2f dvb = (projPt - m_lastPos).toVec2f();
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zeus::CVector2f dvb = (m_firstPos - m_lastPos).toVec2f();
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if (!dvb.canBeNormalized())
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dvb = {0.f, 1.f};
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dvb = {0.f, 1.f};
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dvb = dvb.normalized().perpendicularVector() * m_lastWidth;
|
||||
dvb.x() /= CGraphics::g_ProjAspect;
|
||||
|
||||
if (m_textured)
|
||||
{
|
||||
if (m_mode == EPrimitiveMode::Lines)
|
||||
{
|
||||
if (m_nextVert & 1)
|
||||
{
|
||||
g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back());
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back());
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
zeus::CVector3f intersect1;
|
||||
bool good1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva,
|
||||
m_lastPos.toVec2f() + dvb, projPt.toVec2f() + dvb, intersect1);
|
||||
if ((intersect1.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
|
||||
good1 = false;
|
||||
zeus::CVector3f intersect1;
|
||||
bool good1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva, m_lastPos.toVec2f() + dvb,
|
||||
m_firstPos.toVec2f() + dvb, intersect1);
|
||||
if ((intersect1.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
|
||||
good1 = false;
|
||||
|
||||
zeus::CVector3f intersect2;
|
||||
bool good2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva,
|
||||
m_lastPos.toVec2f() - dvb, projPt.toVec2f() - dvb, intersect2);
|
||||
if ((intersect2.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
|
||||
good2 = false;
|
||||
zeus::CVector3f intersect2;
|
||||
bool good2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva, m_lastPos.toVec2f() - dvb,
|
||||
m_firstPos.toVec2f() - dvb, intersect2);
|
||||
if ((intersect2.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
|
||||
good2 = false;
|
||||
|
||||
if (good1 && good2)
|
||||
{
|
||||
intersect1.z() = float(m_lastPos.z());
|
||||
intersect2.z() = float(m_lastPos.z());
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
}
|
||||
if (m_textured) {
|
||||
if (good1 && good2) {
|
||||
intersect1.z() = float(m_lastPos.z());
|
||||
intersect2.z() = float(m_lastPos.z());
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor, m_lastUV});
|
||||
} else {
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
} else {
|
||||
if (good1 && good2) {
|
||||
intersect1.z() = float(m_lastPos.z());
|
||||
intersect2.z() = float(m_lastPos.z());
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor});
|
||||
} else {
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_mode == EPrimitiveMode::Lines)
|
||||
{
|
||||
if (m_nextVert & 1)
|
||||
{
|
||||
g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back());
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back());
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor});
|
||||
}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
zeus::CVector3f intersect1;
|
||||
bool good1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva,
|
||||
m_lastPos.toVec2f() + dvb, projPt.toVec2f() + dvb, intersect1);
|
||||
if ((intersect1.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
|
||||
good1 = false;
|
||||
}
|
||||
{
|
||||
zeus::CVector2f dva = (m_firstPos - m_lastPos).toVec2f();
|
||||
if (!dva.canBeNormalized())
|
||||
dva = {0.f, 1.f};
|
||||
dva = dva.normalized().perpendicularVector() * m_firstWidth;
|
||||
dva.x() /= CGraphics::g_ProjAspect;
|
||||
|
||||
zeus::CVector3f intersect2;
|
||||
bool good2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva,
|
||||
m_lastPos.toVec2f() - dvb, projPt.toVec2f() - dvb, intersect2);
|
||||
if ((intersect2.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
|
||||
good2 = false;
|
||||
zeus::CVector2f dvb = (m_secondPos - m_firstPos).toVec2f();
|
||||
if (!dvb.canBeNormalized())
|
||||
dvb = {0.f, 1.f};
|
||||
dvb = dvb.normalized().perpendicularVector() * m_firstWidth;
|
||||
dvb.x() /= CGraphics::g_ProjAspect;
|
||||
|
||||
if (good1 && good2)
|
||||
{
|
||||
intersect1.z() = float(m_lastPos.z());
|
||||
intersect2.z() = float(m_lastPos.z());
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor});
|
||||
}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor});
|
||||
}
|
||||
}
|
||||
zeus::CVector3f intersect1;
|
||||
bool good1 = IntersectLines(m_lastPos.toVec2f() + dva, m_firstPos.toVec2f() + dva, m_firstPos.toVec2f() + dvb,
|
||||
m_secondPos.toVec2f() + dvb, intersect1);
|
||||
if ((intersect1.toVec2f() - m_firstPos.toVec2f()).magnitude() > m_firstWidth * 2.f)
|
||||
good1 = false;
|
||||
|
||||
zeus::CVector3f intersect2;
|
||||
bool good2 = IntersectLines(m_lastPos.toVec2f() - dva, m_firstPos.toVec2f() - dva, m_firstPos.toVec2f() - dvb,
|
||||
m_secondPos.toVec2f() - dvb, intersect2);
|
||||
if ((intersect2.toVec2f() - m_firstPos.toVec2f()).magnitude() > m_firstWidth * 2.f)
|
||||
good2 = false;
|
||||
|
||||
if (m_textured) {
|
||||
if (good1 && good2) {
|
||||
intersect1.z() = float(m_firstPos.z());
|
||||
intersect2.z() = float(m_firstPos.z());
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor, m_lastUV});
|
||||
} else {
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
} else {
|
||||
if (good1 && good2) {
|
||||
intersect1.z() = float(m_firstPos.z());
|
||||
intersect2.z() = float(m_firstPos.z());
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor});
|
||||
} else {
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dvb, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dvb, m_lastW), m_lastColor});
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (m_nextVert == 1)
|
||||
{
|
||||
zeus::CVector2f dv = (projPt - m_lastPos).toVec2f();
|
||||
if (!dv.canBeNormalized())
|
||||
dv = {0.f, 1.f};
|
||||
dv = dv.normalized().perpendicularVector() * m_lastWidth;
|
||||
dv.x() /= CGraphics::g_ProjAspect;
|
||||
if (m_textured)
|
||||
{
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
} else {
|
||||
zeus::CVector2f dv = (m_lastPos - m_lastPos2).toVec2f();
|
||||
if (!dv.canBeNormalized())
|
||||
dv = {0.f, 1.f};
|
||||
dv = dv.normalized().perpendicularVector() * m_lastWidth;
|
||||
dv.x() /= CGraphics::g_ProjAspect;
|
||||
if (m_textured) {
|
||||
if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1)) {
|
||||
} else {
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor});
|
||||
} else {
|
||||
if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1)) {
|
||||
} else {
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_lastPos2 = m_lastPos;
|
||||
m_lastPos = projPt;
|
||||
m_lastW = w;
|
||||
m_lastUV = uv;
|
||||
m_lastColor = color;
|
||||
m_lastWidth = adjWidth;
|
||||
++m_nextVert;
|
||||
m_final = true;
|
||||
}
|
||||
|
||||
m_uniformBuf.access() = SDrawUniform{moduColor};
|
||||
if (m_textured) {
|
||||
memmove(m_vertBufTex.access(), g_StaticLineVertsTex.data(), sizeof(SDrawVertTex) * g_StaticLineVertsTex.size());
|
||||
CGraphics::SetShaderDataBinding(m_shaderBind);
|
||||
CGraphics::DrawArray(0, g_StaticLineVertsTex.size());
|
||||
} else {
|
||||
memmove(m_vertBufNoTex.access(), g_StaticLineVertsNoTex.data(),
|
||||
sizeof(SDrawVertNoTex) * g_StaticLineVertsNoTex.size());
|
||||
CGraphics::SetShaderDataBinding(m_shaderBind);
|
||||
CGraphics::DrawArray(0, g_StaticLineVertsNoTex.size());
|
||||
}
|
||||
}
|
||||
|
||||
void CLineRenderer::Render(const zeus::CColor& moduColor)
|
||||
{
|
||||
if (!m_final && m_nextVert > 1)
|
||||
{
|
||||
if (m_mode == EPrimitiveMode::LineLoop)
|
||||
{
|
||||
{
|
||||
zeus::CVector2f dva = (m_lastPos - m_lastPos2).toVec2f();
|
||||
if (!dva.canBeNormalized())
|
||||
dva = {0.f, 1.f};
|
||||
dva = dva.normalized().perpendicularVector() * m_lastWidth;
|
||||
dva.x() /= CGraphics::g_ProjAspect;
|
||||
|
||||
zeus::CVector2f dvb = (m_firstPos - m_lastPos).toVec2f();
|
||||
if (!dvb.canBeNormalized())
|
||||
dvb = {0.f, 1.f};
|
||||
dvb = dvb.normalized().perpendicularVector() * m_lastWidth;
|
||||
dvb.x() /= CGraphics::g_ProjAspect;
|
||||
|
||||
zeus::CVector3f intersect1;
|
||||
bool good1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva,
|
||||
m_lastPos.toVec2f() + dvb, m_firstPos.toVec2f() + dvb, intersect1);
|
||||
if ((intersect1.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
|
||||
good1 = false;
|
||||
|
||||
zeus::CVector3f intersect2;
|
||||
bool good2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva,
|
||||
m_lastPos.toVec2f() - dvb, m_firstPos.toVec2f() - dvb, intersect2);
|
||||
if ((intersect2.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f)
|
||||
good2 = false;
|
||||
|
||||
if (m_textured)
|
||||
{
|
||||
if (good1 && good2)
|
||||
{
|
||||
intersect1.z() = float(m_lastPos.z());
|
||||
intersect2.z() = float(m_lastPos.z());
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (good1 && good2)
|
||||
{
|
||||
intersect1.z() = float(m_lastPos.z());
|
||||
intersect2.z() = float(m_lastPos.z());
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor});
|
||||
}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor});
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
zeus::CVector2f dva = (m_firstPos - m_lastPos).toVec2f();
|
||||
if (!dva.canBeNormalized())
|
||||
dva = {0.f, 1.f};
|
||||
dva = dva.normalized().perpendicularVector() * m_firstWidth;
|
||||
dva.x() /= CGraphics::g_ProjAspect;
|
||||
|
||||
zeus::CVector2f dvb = (m_secondPos - m_firstPos).toVec2f();
|
||||
if (!dvb.canBeNormalized())
|
||||
dvb = {0.f, 1.f};
|
||||
dvb = dvb.normalized().perpendicularVector() * m_firstWidth;
|
||||
dvb.x() /= CGraphics::g_ProjAspect;
|
||||
|
||||
zeus::CVector3f intersect1;
|
||||
bool good1 = IntersectLines(m_lastPos.toVec2f() + dva, m_firstPos.toVec2f() + dva,
|
||||
m_firstPos.toVec2f() + dvb, m_secondPos.toVec2f() + dvb, intersect1);
|
||||
if ((intersect1.toVec2f() - m_firstPos.toVec2f()).magnitude() > m_firstWidth * 2.f)
|
||||
good1 = false;
|
||||
|
||||
zeus::CVector3f intersect2;
|
||||
bool good2 = IntersectLines(m_lastPos.toVec2f() - dva, m_firstPos.toVec2f() - dva,
|
||||
m_firstPos.toVec2f() - dvb, m_secondPos.toVec2f() - dvb, intersect2);
|
||||
if ((intersect2.toVec2f() - m_firstPos.toVec2f()).magnitude() > m_firstWidth * 2.f)
|
||||
good2 = false;
|
||||
|
||||
if (m_textured)
|
||||
{
|
||||
if (good1 && good2)
|
||||
{
|
||||
intersect1.z() = float(m_firstPos.z());
|
||||
intersect2.z() = float(m_firstPos.z());
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dva, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dvb, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (good1 && good2)
|
||||
{
|
||||
intersect1.z() = float(m_firstPos.z());
|
||||
intersect2.z() = float(m_firstPos.z());
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor});
|
||||
}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dva, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dvb, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dvb, m_lastW), m_lastColor});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
zeus::CVector2f dv = (m_lastPos - m_lastPos2).toVec2f();
|
||||
if (!dv.canBeNormalized())
|
||||
dv = {0.f, 1.f};
|
||||
dv = dv.normalized().perpendicularVector() * m_lastWidth;
|
||||
dv.x() /= CGraphics::g_ProjAspect;
|
||||
if (m_textured)
|
||||
{
|
||||
if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1))
|
||||
{}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor, m_lastUV});
|
||||
g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor, m_lastUV});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1))
|
||||
{}
|
||||
else
|
||||
{
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor});
|
||||
g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_final = true;
|
||||
}
|
||||
|
||||
m_uniformBuf.access() = SDrawUniform{moduColor};
|
||||
if (m_textured)
|
||||
{
|
||||
memmove(m_vertBufTex.access(), g_StaticLineVertsTex.data(),
|
||||
sizeof(SDrawVertTex) * g_StaticLineVertsTex.size());
|
||||
CGraphics::SetShaderDataBinding(m_shaderBind);
|
||||
CGraphics::DrawArray(0, g_StaticLineVertsTex.size());
|
||||
}
|
||||
else
|
||||
{
|
||||
memmove(m_vertBufNoTex.access(), g_StaticLineVertsNoTex.data(),
|
||||
sizeof(SDrawVertNoTex) * g_StaticLineVertsNoTex.size());
|
||||
CGraphics::SetShaderDataBinding(m_shaderBind);
|
||||
CGraphics::DrawArray(0, g_StaticLineVertsNoTex.size());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace urde
|
||||
|
||||
Reference in New Issue
Block a user