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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -5,40 +5,34 @@
#include "zeus/CRectangle.hpp"
#include "Camera/CCameraFilter.hpp"
namespace urde
{
namespace urde {
class CEnergyBarShader
{
class CEnergyBarShader {
public:
struct Vertex
{
zeus::CVector3f pos;
zeus::CVector2f uv;
};
struct Vertex {
zeus::CVector3f pos;
zeus::CVector2f uv;
};
private:
struct Uniform
{
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf[3];
boo::ObjToken<boo::IShaderDataBinding> m_dataBind[3];
Uniform m_uniform;
const CTexture* m_tex = nullptr;
size_t m_maxVerts = 0;
struct Uniform {
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf[3];
boo::ObjToken<boo::IShaderDataBinding> m_dataBind[3];
Uniform m_uniform;
const CTexture* m_tex = nullptr;
size_t m_maxVerts = 0;
public:
static void Initialize();
static void Shutdown();
void updateModelMatrix();
void draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0,
const zeus::CColor& color1, const std::vector<Vertex>& verts1,
const zeus::CColor& color2, const std::vector<Vertex>& verts2,
const CTexture* tex);
static void Initialize();
static void Shutdown();
void updateModelMatrix();
void draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0, const zeus::CColor& color1,
const std::vector<Vertex>& verts1, const zeus::CColor& color2, const std::vector<Vertex>& verts2,
const CTexture* tex);
};
}
} // namespace urde