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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:47:43 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -2,41 +2,30 @@
#include "hecl/Pipeline.hpp"
#include "Graphics/CGraphics.hpp"
namespace urde
{
namespace urde {
static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
void CMapSurfaceShader::Initialize()
{
s_Pipeline = hecl::conv->convert(Shader_CMapSurfaceShader{});
}
void CMapSurfaceShader::Initialize() { s_Pipeline = hecl::conv->convert(Shader_CMapSurfaceShader{}); }
void CMapSurfaceShader::Shutdown()
{
s_Pipeline.reset();
}
void CMapSurfaceShader::Shutdown() { s_Pipeline.reset(); }
CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx,
const boo::ObjToken<boo::IGraphicsBufferS>& vbo,
const boo::ObjToken<boo::IGraphicsBufferS>& ibo)
: m_vbo(vbo), m_ibo(ibo)
{
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, m_ibo.get(),
1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
: m_vbo(vbo), m_ibo(ibo) {
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {m_uniBuf.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, m_ibo.get(), 1, bufs, stages, nullptr,
nullptr, 0, nullptr, nullptr, nullptr);
}
void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
{
Uniform uniform = {
CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), color
};
m_uniBuf->load(&uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArrayIndexed(start, count);
void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count) {
Uniform uniform = {CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), color};
m_uniBuf->load(&uniform, sizeof(Uniform));
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArrayIndexed(start, count);
}
}
} // namespace urde