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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 01:07:43 +00:00
New code style refactor
This commit is contained in:
@@ -4,156 +4,130 @@
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#include "CGuiWidget.hpp"
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#include "CGuiFrame.hpp"
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namespace urde
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{
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namespace urde {
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void CGuiObject::Update(float dt)
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{
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if (x68_child)
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x68_child->Update(dt);
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if (x6c_nextSibling)
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x6c_nextSibling->Update(dt);
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void CGuiObject::Update(float dt) {
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if (x68_child)
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x68_child->Update(dt);
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if (x6c_nextSibling)
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x6c_nextSibling->Update(dt);
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}
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void CGuiObject::Draw(const CGuiWidgetDrawParms& parms) const
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{
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if (x68_child)
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x68_child->Draw(parms);
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if (x6c_nextSibling)
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x6c_nextSibling->Draw(parms);
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void CGuiObject::Draw(const CGuiWidgetDrawParms& parms) const {
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if (x68_child)
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x68_child->Draw(parms);
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if (x6c_nextSibling)
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x6c_nextSibling->Draw(parms);
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}
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void CGuiObject::MoveInWorld(const zeus::CVector3f& vec)
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{
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if (x64_parent)
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x64_parent->RotateW2O(vec);
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x4_localXF.origin += vec;
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Reorthogonalize();
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RecalculateTransforms();
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void CGuiObject::MoveInWorld(const zeus::CVector3f& vec) {
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if (x64_parent)
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x64_parent->RotateW2O(vec);
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x4_localXF.origin += vec;
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Reorthogonalize();
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RecalculateTransforms();
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}
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void CGuiObject::SetLocalPosition(const zeus::CVector3f& pos)
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{
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MoveInWorld(pos - x4_localXF.origin);
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void CGuiObject::SetLocalPosition(const zeus::CVector3f& pos) { MoveInWorld(pos - x4_localXF.origin); }
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void CGuiObject::RotateReset() {
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x4_localXF.basis = zeus::CMatrix3f::skIdentityMatrix3f;
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Reorthogonalize();
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RecalculateTransforms();
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}
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void CGuiObject::RotateReset()
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{
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x4_localXF.basis = zeus::CMatrix3f::skIdentityMatrix3f;
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Reorthogonalize();
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RecalculateTransforms();
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zeus::CVector3f CGuiObject::RotateW2O(const zeus::CVector3f& vec) const { return x34_worldXF.transposeRotate(vec); }
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zeus::CVector3f CGuiObject::RotateO2P(const zeus::CVector3f& vec) const { return x4_localXF.rotate(vec); }
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zeus::CVector3f CGuiObject::RotateTranslateW2O(const zeus::CVector3f& vec) const {
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return x34_worldXF.transposeRotate(vec - x34_worldXF.origin);
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}
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zeus::CVector3f CGuiObject::RotateW2O(const zeus::CVector3f& vec) const
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{
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return x34_worldXF.transposeRotate(vec);
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void CGuiObject::MultiplyO2P(const zeus::CTransform& xf) {
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x4_localXF = xf * x4_localXF;
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Reorthogonalize();
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RecalculateTransforms();
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}
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zeus::CVector3f CGuiObject::RotateO2P(const zeus::CVector3f& vec) const
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{
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return x4_localXF.rotate(vec);
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}
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void CGuiObject::AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd) {
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obj->x64_parent = this;
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zeus::CVector3f CGuiObject::RotateTranslateW2O(const zeus::CVector3f& vec) const
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{
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return x34_worldXF.transposeRotate(vec - x34_worldXF.origin);
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}
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void CGuiObject::MultiplyO2P(const zeus::CTransform& xf)
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{
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x4_localXF = xf * x4_localXF;
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Reorthogonalize();
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RecalculateTransforms();
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}
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void CGuiObject::AddChildObject(CGuiObject* obj, bool makeWorldLocal, bool atEnd)
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{
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obj->x64_parent = this;
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if (!x68_child)
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{
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x68_child = obj;
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}
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else if (atEnd)
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{
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CGuiObject* prev = nullptr;
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CGuiObject* cur = x68_child;
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for (; cur ; cur = cur->x6c_nextSibling) {prev = cur;}
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if (prev)
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prev->x6c_nextSibling = obj;
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}
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else
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{
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obj->x6c_nextSibling = x68_child;
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x68_child = obj;
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}
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if (makeWorldLocal)
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{
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zeus::CVector3f negParentWorld = -x34_worldXF.origin;
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zeus::CMatrix3f basisMat(
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x34_worldXF.basis[0] / x34_worldXF.basis[0].magnitude(),
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x34_worldXF.basis[1] / x34_worldXF.basis[1].magnitude(),
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x34_worldXF.basis[2] / x34_worldXF.basis[2].magnitude());
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zeus::CVector3f xfWorld = basisMat * negParentWorld;
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obj->x4_localXF = zeus::CTransform(basisMat, xfWorld) * obj->x34_worldXF;
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}
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RecalculateTransforms();
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}
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CGuiObject* CGuiObject::RemoveChildObject(CGuiObject* obj, bool makeWorldLocal)
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{
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if (!x68_child) {
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x68_child = obj;
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} else if (atEnd) {
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CGuiObject* prev = nullptr;
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CGuiObject* cur = x68_child;
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for (; cur && cur != obj ; cur = cur->x6c_nextSibling) {prev = cur;}
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if (!cur)
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return nullptr;
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if (prev)
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prev->x6c_nextSibling = cur->x6c_nextSibling;
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cur->x6c_nextSibling = nullptr;
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cur->x64_parent = nullptr;
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if (makeWorldLocal)
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cur->x4_localXF = cur->x34_worldXF;
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cur->RecalculateTransforms();
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return cur;
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}
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void CGuiObject::RecalculateTransforms()
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{
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if (x64_parent)
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x34_worldXF = x64_parent->x34_worldXF * x4_localXF;
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else
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x34_worldXF = x4_localXF;
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if (x6c_nextSibling)
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x6c_nextSibling->RecalculateTransforms();
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if (x68_child)
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x68_child->RecalculateTransforms();
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}
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void CGuiObject::Reorthogonalize()
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{
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static bool Global = false;
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if (Global)
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{
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x4_localXF.orthonormalize();
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RecalculateTransforms();
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for (; cur; cur = cur->x6c_nextSibling) {
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prev = cur;
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}
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if (prev)
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prev->x6c_nextSibling = obj;
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} else {
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obj->x6c_nextSibling = x68_child;
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x68_child = obj;
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}
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if (makeWorldLocal) {
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zeus::CVector3f negParentWorld = -x34_worldXF.origin;
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zeus::CMatrix3f basisMat(x34_worldXF.basis[0] / x34_worldXF.basis[0].magnitude(),
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x34_worldXF.basis[1] / x34_worldXF.basis[1].magnitude(),
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x34_worldXF.basis[2] / x34_worldXF.basis[2].magnitude());
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zeus::CVector3f xfWorld = basisMat * negParentWorld;
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obj->x4_localXF = zeus::CTransform(basisMat, xfWorld) * obj->x34_worldXF;
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}
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RecalculateTransforms();
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}
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void CGuiObject::SetO2WTransform(const zeus::CTransform& xf)
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{
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x4_localXF = GetParent()->x34_worldXF.inverse() * xf;
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CGuiObject* CGuiObject::RemoveChildObject(CGuiObject* obj, bool makeWorldLocal) {
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CGuiObject* prev = nullptr;
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CGuiObject* cur = x68_child;
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for (; cur && cur != obj; cur = cur->x6c_nextSibling) {
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prev = cur;
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}
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if (!cur)
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return nullptr;
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if (prev)
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prev->x6c_nextSibling = cur->x6c_nextSibling;
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cur->x6c_nextSibling = nullptr;
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cur->x64_parent = nullptr;
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if (makeWorldLocal)
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cur->x4_localXF = cur->x34_worldXF;
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cur->RecalculateTransforms();
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return cur;
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}
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void CGuiObject::RecalculateTransforms() {
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if (x64_parent)
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x34_worldXF = x64_parent->x34_worldXF * x4_localXF;
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else
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x34_worldXF = x4_localXF;
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if (x6c_nextSibling)
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x6c_nextSibling->RecalculateTransforms();
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if (x68_child)
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x68_child->RecalculateTransforms();
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}
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void CGuiObject::Reorthogonalize() {
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static bool Global = false;
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if (Global) {
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x4_localXF.orthonormalize();
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RecalculateTransforms();
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}
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}
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void CGuiObject::SetLocalTransform(const zeus::CTransform& xf)
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{
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x4_localXF = xf;
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RecalculateTransforms();
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void CGuiObject::SetO2WTransform(const zeus::CTransform& xf) {
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x4_localXF = GetParent()->x34_worldXF.inverse() * xf;
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RecalculateTransforms();
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}
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void CGuiObject::SetLocalTransform(const zeus::CTransform& xf) {
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x4_localXF = xf;
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RecalculateTransforms();
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}
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} // namespace urde
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