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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -5,37 +5,26 @@
#include "Graphics/CTexture.hpp"
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
namespace urde
{
namespace urde {
class CSplashScreen : public CIOWin
{
class CSplashScreen : public CIOWin {
public:
enum class ESplashScreen
{
Nintendo,
Retro,
Dolby
};
enum class EProgressivePhase
{
Before,
During,
After
};
enum class ESplashScreen { Nintendo, Retro, Dolby };
enum class EProgressivePhase { Before, During, After };
private:
ESplashScreen x14_which;
float x18_splashTimeout = 2.f;
//float x1c_progSelectionTimeout = 0.f;
//EProgressivePhase x20_progressivePhase = EProgressivePhase::Before;
//bool x24_progressiveSelection = true;
bool x25_textureLoaded = false;
CTexturedQuadFilterAlpha m_quad;
ESplashScreen x14_which;
float x18_splashTimeout = 2.f;
// float x1c_progSelectionTimeout = 0.f;
// EProgressivePhase x20_progressivePhase = EProgressivePhase::Before;
// bool x24_progressiveSelection = true;
bool x25_textureLoaded = false;
CTexturedQuadFilterAlpha m_quad;
public:
CSplashScreen(ESplashScreen);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
void Draw() const;
CSplashScreen(ESplashScreen);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
void Draw() const;
};
}
} // namespace urde