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New code style refactor
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@@ -3,20 +3,18 @@
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#include "CCompoundTargetReticle.hpp"
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#include "COrbitPointMarker.hpp"
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namespace urde
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{
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namespace urde {
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class CStateManager;
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class CTargetingManager
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{
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CCompoundTargetReticle x0_targetReticule;
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COrbitPointMarker x21c_orbitPointMarker;
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public:
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CTargetingManager(const CStateManager& stateMgr);
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bool CheckLoadComplete();
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void Update(float, const CStateManager& stateMgr);
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void Draw(const CStateManager& stateMgr, bool hideLockon) const;
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void Touch();
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CCompoundTargetReticle& CompoundTargetReticle() { return x0_targetReticule; }
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};
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}
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class CTargetingManager {
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CCompoundTargetReticle x0_targetReticule;
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COrbitPointMarker x21c_orbitPointMarker;
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public:
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CTargetingManager(const CStateManager& stateMgr);
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bool CheckLoadComplete();
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void Update(float, const CStateManager& stateMgr);
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void Draw(const CStateManager& stateMgr, bool hideLockon) const;
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void Touch();
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CCompoundTargetReticle& CompoundTargetReticle() { return x0_targetReticule; }
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};
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} // namespace urde
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