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New code style refactor
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@@ -2,25 +2,21 @@
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#include "CMainFlowBase.hpp"
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namespace urde
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{
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namespace urde {
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class CArchitectureMessage;
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class CArchitectureQueue;
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namespace MP1
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{
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namespace MP1 {
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class CMainFlow : public CMainFlowBase
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{
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class CMainFlow : public CMainFlowBase {
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public:
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CMainFlow() : CMainFlowBase("CMainFlow") {}
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void AdvanceGameState(CArchitectureQueue& queue);
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void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
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bool GetIsContinueDraw() const {return false;}
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void Draw() const {}
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CMainFlow() : CMainFlowBase("CMainFlow") {}
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void AdvanceGameState(CArchitectureQueue& queue);
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void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
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bool GetIsContinueDraw() const { return false; }
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void Draw() const {}
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};
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}
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}
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} // namespace MP1
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} // namespace urde
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