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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -3,23 +3,21 @@
#include "Character/CModelData.hpp"
#include "Character/CActorLights.hpp"
namespace urde::MP1
{
namespace urde::MP1 {
class CSamusFaceReflection {
CModelData x0_modelData;
std::unique_ptr<CActorLights> x4c_lights;
zeus::CQuaternion x50_lookRot;
zeus::CVector3f x60_lookDir;
u32 x6c_ = 0;
bool x70_hidden = true;
class CSamusFaceReflection
{
CModelData x0_modelData;
std::unique_ptr<CActorLights> x4c_lights;
zeus::CQuaternion x50_lookRot;
zeus::CVector3f x60_lookDir;
u32 x6c_ = 0;
bool x70_hidden = true;
public:
CSamusFaceReflection(CStateManager& stateMgr);
void PreDraw(const CStateManager& stateMgr);
void Draw(const CStateManager& stateMgr) const;
void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
CSamusFaceReflection(CStateManager& stateMgr);
void PreDraw(const CStateManager& stateMgr);
void Draw(const CStateManager& stateMgr) const;
void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
};
}
} // namespace urde::MP1