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New code style refactor
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@@ -3,33 +3,25 @@
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#include "CIOWin.hpp"
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#include "CToken.hpp"
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namespace urde
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{
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namespace urde {
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class CTexture;
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namespace MP1
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{
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class CSplashScreen : public CIOWin
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{
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namespace MP1 {
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class CSplashScreen : public CIOWin {
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public:
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enum ESplashScreen
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{
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NintendoLogo,
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RetroLogo,
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DolbyLogo
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};
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enum ESplashScreen { NintendoLogo, RetroLogo, DolbyLogo };
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private:
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ESplashScreen x14_splashScreen;
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float x18_ = 2.0;
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float x1c_ = 0.0;
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u32 x20_phase = 0;
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bool x24_progressiveEnabled = true;
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bool x25_ = false;
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TLockedToken<CTexture> x28_texture;
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ESplashScreen x14_splashScreen;
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float x18_ = 2.0;
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float x1c_ = 0.0;
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u32 x20_phase = 0;
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bool x24_progressiveEnabled = true;
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bool x25_ = false;
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TLockedToken<CTexture> x28_texture;
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public:
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CSplashScreen(ESplashScreen splash);
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EMessageReturn OnMessage(const CArchitectureMessage &, CArchitectureQueue &);
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void Draw() const;
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CSplashScreen(ESplashScreen splash);
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EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
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void Draw() const;
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};
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}
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} // namespace MP1
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