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New code style refactor
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@@ -7,40 +7,39 @@
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#include "CDecal.hpp"
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#include "zeus/CFrustum.hpp"
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namespace urde
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{
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namespace urde {
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class CStateManager;
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class CDecalManager
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{
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struct SDecal
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{
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std::experimental::optional<CDecal> x0_decal;
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TAreaId x70_areaId;
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s8 x74_index;
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bool x75_24_notIce : 1;
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SDecal(const std::experimental::optional<CDecal>& decal, TAreaId aid, s8 idx, bool notIce)
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: x0_decal(decal), x70_areaId(aid), x74_index(idx) { x75_24_notIce = notIce; }
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};
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class CDecalManager {
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struct SDecal {
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std::experimental::optional<CDecal> x0_decal;
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TAreaId x70_areaId;
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s8 x74_index;
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bool x75_24_notIce : 1;
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SDecal(const std::experimental::optional<CDecal>& decal, TAreaId aid, s8 idx, bool notIce)
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: x0_decal(decal), x70_areaId(aid), x74_index(idx) {
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x75_24_notIce = notIce;
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}
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};
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static bool m_PoolInitialized;
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static s32 m_FreeIndex;
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static float m_DeltaTimeSinceLastDecalCreation;
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static s32 m_LastDecalCreatedIndex;
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static CAssetId m_LastDecalCreatedAssetId;
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static rstl::reserved_vector<SDecal, 64> m_DecalPool;
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static rstl::reserved_vector<s32, 64> m_ActiveIndexList;
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static rstl::reserved_vector<s32, 64>::iterator RemoveFromActiveList(rstl::reserved_vector<s32, 64>::iterator it,
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s32 idx);
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static bool m_PoolInitialized;
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static s32 m_FreeIndex;
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static float m_DeltaTimeSinceLastDecalCreation;
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static s32 m_LastDecalCreatedIndex;
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static CAssetId m_LastDecalCreatedAssetId;
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static rstl::reserved_vector<SDecal, 64> m_DecalPool;
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static rstl::reserved_vector<s32, 64> m_ActiveIndexList;
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static rstl::reserved_vector<s32, 64>::iterator
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RemoveFromActiveList(rstl::reserved_vector<s32, 64>::iterator it, s32 idx);
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public:
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static void Initialize();
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static void Reinitialize();
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static void Shutdown();
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static void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr);
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static void Update(float dt, CStateManager& mgr);
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static void AddDecal(const TToken<CDecalDescription>& decal, const zeus::CTransform& xf,
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bool notIce, CStateManager& mgr);
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static void Initialize();
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static void Reinitialize();
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static void Shutdown();
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static void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr);
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static void Update(float dt, CStateManager& mgr);
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static void AddDecal(const TToken<CDecalDescription>& decal, const zeus::CTransform& xf, bool notIce,
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CStateManager& mgr);
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};
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}
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} // namespace urde
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