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New code style refactor
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@@ -4,20 +4,17 @@
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#include "Weapon/CBeamInfo.hpp"
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#include "World/CDamageInfo.hpp"
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namespace urde
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{
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class CPlasmaProjectile : public CBeamProjectile
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{
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namespace urde {
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class CPlasmaProjectile : public CBeamProjectile {
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public:
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CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name,
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EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf,
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EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
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TUniqueId owner, u32 w1, bool b1, EProjectileAttrib attribs);
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CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
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const CBeamInfo& bInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, u32 w1, bool b1,
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EProjectileAttrib attribs);
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void Accept(IVisitor& visitor);
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void Accept(IVisitor& visitor);
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void UpdateFx(const zeus::CTransform&, float, CStateManager&) {}
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void Fire(const zeus::CTransform&, CStateManager&, bool);
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void UpdateFx(const zeus::CTransform&, float, CStateManager&) {}
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void Fire(const zeus::CTransform&, CStateManager&, bool);
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};
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}
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} // namespace urde
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