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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -4,20 +4,17 @@
#include "Weapon/CBeamInfo.hpp"
#include "World/CDamageInfo.hpp"
namespace urde
{
class CPlasmaProjectile : public CBeamProjectile
{
namespace urde {
class CPlasmaProjectile : public CBeamProjectile {
public:
CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name,
EWeaponType wType, const CBeamInfo& bInfo, const zeus::CTransform& xf,
EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid,
TUniqueId owner, u32 w1, bool b1, EProjectileAttrib attribs);
CPlasmaProjectile(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const CBeamInfo& bInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, u32 w1, bool b1,
EProjectileAttrib attribs);
void Accept(IVisitor& visitor);
void Accept(IVisitor& visitor);
void UpdateFx(const zeus::CTransform&, float, CStateManager&) {}
void Fire(const zeus::CTransform&, CStateManager&, bool);
void UpdateFx(const zeus::CTransform&, float, CStateManager&) {}
void Fire(const zeus::CTransform&, CStateManager&, bool);
};
}
} // namespace urde