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New code style refactor
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@@ -3,24 +3,17 @@
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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namespace urde
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{
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namespace urde {
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CProjectileInfo::CProjectileInfo(urde::CInputStream& in)
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: x0_weaponDescription(g_SimplePool->GetObj({SBIG('WPSC'), CAssetId(in)}))
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, xc_damageInfo(in)
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{
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: x0_weaponDescription(g_SimplePool->GetObj({SBIG('WPSC'), CAssetId(in)})), xc_damageInfo(in) {}
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CProjectileInfo::CProjectileInfo(CAssetId proj, const CDamageInfo& dInfo)
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: x0_weaponDescription(g_SimplePool->GetObj({SBIG('WPSC'), proj})), xc_damageInfo(dInfo) {}
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zeus::CVector3f CProjectileInfo::PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&,
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bool) {
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return {};
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}
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CProjectileInfo::CProjectileInfo(CAssetId proj, const CDamageInfo & dInfo)
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: x0_weaponDescription(g_SimplePool->GetObj({SBIG('WPSC'), proj}))
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, xc_damageInfo(dInfo)
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{
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}
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zeus::CVector3f CProjectileInfo::PredictInterceptPos(const zeus::CVector3f &, const zeus::CVector3f &, const CPlayer &, bool)
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{
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return {};
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}
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}
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} // namespace urde
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