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New code style refactor
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@@ -5,20 +5,19 @@
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#include "World/CDamageInfo.hpp"
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#include "Particle/CWeaponDescription.hpp"
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namespace urde
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{
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namespace urde {
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class CPlayer;
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class CProjectileInfo
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{
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TToken<CWeaponDescription> x0_weaponDescription;
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CDamageInfo xc_damageInfo;
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class CProjectileInfo {
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TToken<CWeaponDescription> x0_weaponDescription;
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CDamageInfo xc_damageInfo;
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public:
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CProjectileInfo(CInputStream&);
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CProjectileInfo(CAssetId, const CDamageInfo&);
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CProjectileInfo(CInputStream&);
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CProjectileInfo(CAssetId, const CDamageInfo&);
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zeus::CVector3f PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool);
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zeus::CVector3f PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool);
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CDamageInfo GetDamage() const { return xc_damageInfo; }
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const TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
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CDamageInfo GetDamage() const { return xc_damageInfo; }
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const TToken<CWeaponDescription>& Token() { return x0_weaponDescription; }
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};
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}
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} // namespace urde
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