2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 12:27:43 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -1,7 +1,6 @@
#include "CFluidPlaneGPU.hpp"
namespace urde
{
namespace urde {
CFluidPlaneGPU::CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap,
CAssetId envMap, CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel,
@@ -13,81 +12,71 @@ CFluidPlaneGPU::CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAsse
float rippleIntensity, u32 maxVertCount)
: CFluidPlaneCPU(texPattern1, texPattern2, texColor, bumpMap, envMap, envBumpMap, lightMap, unitsPerLightmapTexel,
tileSize, tileSubdivisions, fluidType, alpha, bumpLightDir, bumpScale, mot, turbSpeed, turbDistance,
turbFreqMax, turbFreqMin, turbPhaseMax, turbPhaseMin, turbAmplitudeMax, turbAmplitudeMin,
specularMin, specularMax, reflectionBlend, reflectionSize, rippleIntensity, maxVertCount)
{
m_tessellation = true;
turbFreqMax, turbFreqMin, turbPhaseMax, turbPhaseMin, turbAmplitudeMax, turbAmplitudeMin, specularMin,
specularMax, reflectionBlend, reflectionSize, rippleIntensity, maxVertCount) {
m_tessellation = true;
}
void CFluidPlaneGPU::RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
const u8 (&flags)[9][9], int startYDiv,
const CFluidPlaneRender::SPatchInfo& info,
std::vector<CFluidPlaneShader::Vertex>& vOut,
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const
{
m_shader->bindTessellation();
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const {
m_shader->bindTessellation();
int yTile = (startYDiv + CFluidPlaneRender::numSubdivisionsInTile - 1) /
CFluidPlaneRender::numSubdivisionsInTile;
int endXTile = (info.x0_xSubdivs + CFluidPlaneRender::numSubdivisionsInTile - 4) /
CFluidPlaneRender::numSubdivisionsInTile;
int yTile = (startYDiv + CFluidPlaneRender::numSubdivisionsInTile - 1) / CFluidPlaneRender::numSubdivisionsInTile;
int endXTile =
(info.x0_xSubdivs + CFluidPlaneRender::numSubdivisionsInTile - 4) / CFluidPlaneRender::numSubdivisionsInTile;
float yMin = curY;
float subdivF = CFluidPlaneRender::numSubdivisionsInTile;
float yMin = curY;
float subdivF = CFluidPlaneRender::numSubdivisionsInTile;
float curX = info.x4_localMin.x();
int gridCell = info.x28_tileX + info.x2a_gridDimX * (info.x2e_tileY + yTile - 1);
int xTile = 1;
int tileSpan;
for (int i = 1 ; i < info.x0_xSubdivs - 2 ;
i += CFluidPlaneRender::numSubdivisionsInTile * tileSpan, gridCell += tileSpan,
xTile += tileSpan, curX += info.x14_tileSize * tileSpan)
{
tileSpan = 1;
if (info.x30_gridFlags && !info.x30_gridFlags[gridCell])
continue;
float curX = info.x4_localMin.x();
int gridCell = info.x28_tileX + info.x2a_gridDimX * (info.x2e_tileY + yTile - 1);
int xTile = 1;
int tileSpan;
for (int i = 1; i < info.x0_xSubdivs - 2; i += CFluidPlaneRender::numSubdivisionsInTile * tileSpan,
gridCell += tileSpan, xTile += tileSpan, curX += info.x14_tileSize * tileSpan) {
tileSpan = 1;
if (info.x30_gridFlags && !info.x30_gridFlags[gridCell])
continue;
CFluidPlaneShader::PatchVertex pv;
size_t start = pvOut.size();
CFluidPlaneShader::PatchVertex pv;
size_t start = pvOut.size();
if ((flags[yTile][xTile] & 0x1f) == 0x1f)
{
for (; xTile+tileSpan<=endXTile ; ++tileSpan)
{
if ((flags[yTile][xTile+tileSpan] & 0x1f) != 0x1f)
break;
if (info.x30_gridFlags && !info.x30_gridFlags[gridCell+tileSpan])
break;
}
if ((flags[yTile][xTile] & 0x1f) == 0x1f) {
for (; xTile + tileSpan <= endXTile; ++tileSpan) {
if ((flags[yTile][xTile + tileSpan] & 0x1f) != 0x1f)
break;
if (info.x30_gridFlags && !info.x30_gridFlags[gridCell + tileSpan])
break;
}
std::fill(std::begin(pv.m_outerLevels), std::end(pv.m_outerLevels), subdivF);
std::fill(std::begin(pv.m_innerLevels), std::end(pv.m_innerLevels), subdivF);
}
else
{
bool r19 = (flags[yTile+1][xTile] & 0x2) != 0; // North
bool r16 = (flags[yTile][xTile-1] & 0x8) != 0; // West
bool r18 = (flags[yTile][xTile+1] & 0x4) != 0; // East
bool r17 = (flags[yTile-1][xTile] & 0x1) != 0; // South
std::fill(std::begin(pv.m_outerLevels), std::end(pv.m_outerLevels), subdivF);
std::fill(std::begin(pv.m_innerLevels), std::end(pv.m_innerLevels), subdivF);
} else {
bool r19 = (flags[yTile + 1][xTile] & 0x2) != 0; // North
bool r16 = (flags[yTile][xTile - 1] & 0x8) != 0; // West
bool r18 = (flags[yTile][xTile + 1] & 0x4) != 0; // East
bool r17 = (flags[yTile - 1][xTile] & 0x1) != 0; // South
pv.m_outerLevels[0] = r16 ? subdivF : 1.f;
pv.m_outerLevels[1] = r17 ? subdivF : 1.f;
pv.m_outerLevels[2] = r18 ? subdivF : 1.f;
pv.m_outerLevels[3] = r19 ? subdivF : 1.f;
std::fill(std::begin(pv.m_innerLevels), std::end(pv.m_innerLevels), subdivF);
}
float curTileY = yMin;
float curTileX = curX;
for (int t=0 ; t<tileSpan ; ++t)
{
pv.m_pos = zeus::CVector4f(curTileX, curTileY, curTileX + info.x14_tileSize, curTileY + info.x14_tileSize);
pvOut.push_back(pv);
curTileX += info.x14_tileSize;
}
CGraphics::DrawArray(start, pvOut.size() - start);
pv.m_outerLevels[0] = r16 ? subdivF : 1.f;
pv.m_outerLevels[1] = r17 ? subdivF : 1.f;
pv.m_outerLevels[2] = r18 ? subdivF : 1.f;
pv.m_outerLevels[3] = r19 ? subdivF : 1.f;
std::fill(std::begin(pv.m_innerLevels), std::end(pv.m_innerLevels), subdivF);
}
float curTileY = yMin;
float curTileX = curX;
for (int t = 0; t < tileSpan; ++t) {
pv.m_pos = zeus::CVector4f(curTileX, curTileY, curTileX + info.x14_tileSize, curTileY + info.x14_tileSize);
pvOut.push_back(pv);
curTileX += info.x14_tileSize;
}
CGraphics::DrawArray(start, pvOut.size() - start);
}
}
}
} // namespace urde