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New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -2,26 +2,22 @@
#include "CFluidPlaneCPU.hpp"
namespace urde
{
namespace urde {
class CFluidPlaneGPU final : public CFluidPlaneCPU
{
class CFluidPlaneGPU final : public CFluidPlaneCPU {
public:
CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap,
CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize,
u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir,
float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax,
float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
float reflectionSize, float rippleIntensity, u32 maxVertCount);
CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap,
CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize,
u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir,
float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax,
float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
float reflectionSize, float rippleIntensity, u32 maxVertCount);
void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
const u8 (&flags)[9][9], int startYDiv,
const CFluidPlaneRender::SPatchInfo& info,
std::vector<CFluidPlaneShader::Vertex>& vOut,
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const;
void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
const u8 (&flags)[9][9], int startYDiv, const CFluidPlaneRender::SPatchInfo& info,
std::vector<CFluidPlaneShader::Vertex>& vOut,
std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const;
};
}
} // namespace urde