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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 11:07:44 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -2,25 +2,23 @@
#include "CActor.hpp"
namespace urde
{
class CGameLight : public CActor
{
TUniqueId xe8_parentId;
CLight xec_light;
u32 x13c_lightId;
u32 x140_priority;
float x144_lifeTime;
namespace urde {
class CGameLight : public CActor {
TUniqueId xe8_parentId;
CLight xec_light;
u32 x13c_lightId;
u32 x140_priority;
float x144_lifeTime;
public:
CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
u32 sourceId, u32, float);
CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
u32 sourceId, u32, float);
void Accept(IVisitor &visitor);
void Think(float, CStateManager&);
void SetLightPriorityAndId();
void SetLight(const CLight&);
CLight GetLight() const;
TUniqueId GetParentId() const { return xe8_parentId; }
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void SetLightPriorityAndId();
void SetLight(const CLight&);
CLight GetLight() const;
TUniqueId GetParentId() const { return xe8_parentId; }
};
}
} // namespace urde