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New code style refactor
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@@ -2,25 +2,23 @@
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#include "CActor.hpp"
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namespace urde
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{
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class CGameLight : public CActor
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{
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TUniqueId xe8_parentId;
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CLight xec_light;
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u32 x13c_lightId;
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u32 x140_priority;
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float x144_lifeTime;
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namespace urde {
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class CGameLight : public CActor {
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TUniqueId xe8_parentId;
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CLight xec_light;
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u32 x13c_lightId;
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u32 x140_priority;
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float x144_lifeTime;
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public:
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CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
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u32 sourceId, u32, float);
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CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
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u32 sourceId, u32, float);
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void Accept(IVisitor &visitor);
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void Think(float, CStateManager&);
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void SetLightPriorityAndId();
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void SetLight(const CLight&);
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CLight GetLight() const;
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TUniqueId GetParentId() const { return xe8_parentId; }
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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void SetLightPriorityAndId();
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void SetLight(const CLight&);
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CLight GetLight() const;
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TUniqueId GetParentId() const { return xe8_parentId; }
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};
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}
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} // namespace urde
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