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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 01:07:43 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -1,27 +1,14 @@
#include "World/CProjectedShadow.hpp"
namespace urde
{
namespace urde {
CProjectedShadow::CProjectedShadow(u32 w, u32 h, bool persistent)
: x0_texture(CTexture(ETexelFormat::I4, w, h, 1))
, x81_persistent(persistent)
{
}
: x0_texture(CTexture(ETexelFormat::I4, w, h, 1)), x81_persistent(persistent) {}
zeus::CAABox CProjectedShadow::CalculateRenderBounds()
{
return {};
}
zeus::CAABox CProjectedShadow::CalculateRenderBounds() { return {}; }
void CProjectedShadow::Render(const CStateManager& mgr)
{
void CProjectedShadow::Render(const CStateManager& mgr) {}
}
void CProjectedShadow::RenderShadowBuffer(const CStateManager&, const CModelData&,
const zeus::CTransform&, s32,
const zeus::CVector3f&, float, float)
{
}
}
void CProjectedShadow::RenderShadowBuffer(const CStateManager&, const CModelData&, const zeus::CTransform&, s32,
const zeus::CVector3f&, float, float) {}
} // namespace urde