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New code style refactor
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@@ -3,23 +3,19 @@
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#include "CEntity.hpp"
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#include "Camera/CCameraFilter.hpp"
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namespace urde
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{
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class CScriptCameraBlurKeyframe : public CEntity
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{
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EBlurType x34_type;
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float x38_amount;
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u32 x3c_;
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float x40_timeIn;
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float x44_timeOut;
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namespace urde {
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class CScriptCameraBlurKeyframe : public CEntity {
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EBlurType x34_type;
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float x38_amount;
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u32 x3c_;
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float x40_timeIn;
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float x44_timeOut;
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public:
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CScriptCameraBlurKeyframe(TUniqueId uid, std::string_view name,
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const CEntityInfo& info, EBlurType type,
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float amount, u32 unk, float timeIn,
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float timeOut, bool active);
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CScriptCameraBlurKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, EBlurType type, float amount,
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u32 unk, float timeIn, float timeOut, bool active);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void Accept(IVisitor& visitor);
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};
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}
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} // namespace urde
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