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New code style refactor
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@@ -3,27 +3,24 @@
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#include "CActor.hpp"
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#include "zeus/COBBox.hpp"
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namespace urde
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{
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class CScriptCameraHintTrigger : public CActor
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{
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zeus::COBBox xe8_obb;
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zeus::CVector3f x124_scale;
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union {
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struct
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{
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bool x130_24_ : 1;
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bool x130_25_ : 1;
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bool x130_26_ : 1;
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bool x130_27_ : 1;
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};
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u8 _dummy = 0;
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namespace urde {
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class CScriptCameraHintTrigger : public CActor {
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zeus::COBBox xe8_obb;
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zeus::CVector3f x124_scale;
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union {
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struct {
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bool x130_24_ : 1;
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bool x130_25_ : 1;
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bool x130_26_ : 1;
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bool x130_27_ : 1;
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};
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u8 _dummy = 0;
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};
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public:
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CScriptCameraHintTrigger(TUniqueId, bool, std::string_view name, const CEntityInfo&, const zeus::CVector3f&,
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const zeus::CTransform&, bool, bool);
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CScriptCameraHintTrigger(TUniqueId, bool, std::string_view name, const CEntityInfo&, const zeus::CVector3f&,
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const zeus::CTransform&, bool, bool);
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void Accept(IVisitor& visitor);
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void Accept(IVisitor& visitor);
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};
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}
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} // namespace urde
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