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New code style refactor
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@@ -2,41 +2,37 @@
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#include "CActor.hpp"
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namespace urde
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{
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class CScriptMazeNode : public CActor
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{
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static u32 sMazeSeeds[300];
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s32 xe8_;
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s32 xec_;
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s32 xf0_;
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TUniqueId xf4_ = kInvalidUniqueId;
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float xf8_ = 0.f;
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TUniqueId xfc_ = kInvalidUniqueId;
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zeus::CVector3f x100_;
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TUniqueId x10c_ = kInvalidUniqueId;
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zeus::CVector3f x110_;
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TUniqueId x11c_ = kInvalidUniqueId;
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zeus::CVector3f x120_;
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s32 x130_ = 0;
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s32 x134_ = 0;
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s32 x138_ = 0;
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union
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{
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struct
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{
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bool x13c_24_ : 1;
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bool x13c_25_ : 1;
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bool x13c_26_ : 1;
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};
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u8 dummy = 0;
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namespace urde {
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class CScriptMazeNode : public CActor {
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static u32 sMazeSeeds[300];
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s32 xe8_;
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s32 xec_;
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s32 xf0_;
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TUniqueId xf4_ = kInvalidUniqueId;
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float xf8_ = 0.f;
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TUniqueId xfc_ = kInvalidUniqueId;
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zeus::CVector3f x100_;
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TUniqueId x10c_ = kInvalidUniqueId;
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zeus::CVector3f x110_;
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TUniqueId x11c_ = kInvalidUniqueId;
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zeus::CVector3f x120_;
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s32 x130_ = 0;
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s32 x134_ = 0;
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s32 x138_ = 0;
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union {
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struct {
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bool x13c_24_ : 1;
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bool x13c_25_ : 1;
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bool x13c_26_ : 1;
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};
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u8 dummy = 0;
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};
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public:
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CScriptMazeNode(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, s32, s32, s32,
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const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&);
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CScriptMazeNode(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, s32, s32, s32,
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const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CVector3f&);
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void Accept(IVisitor &visitor);
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static void LoadMazeSeeds();
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void Accept(IVisitor& visitor);
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static void LoadMazeSeeds();
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};
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}
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} // namespace urde
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