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New code style refactor
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@@ -3,17 +3,16 @@
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#include "CEntity.hpp"
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#include "zeus/CVector3f.hpp"
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namespace urde
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{
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class CScriptRipple : public CEntity
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{
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float x34_magnitude;
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zeus::CVector3f x38_center;
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public:
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CScriptRipple(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, bool, float);
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namespace urde {
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class CScriptRipple : public CEntity {
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float x34_magnitude;
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zeus::CVector3f x38_center;
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void Accept(IVisitor&);
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void Think(float, CStateManager&) {}
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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public:
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CScriptRipple(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, bool, float);
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void Accept(IVisitor&);
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void Think(float, CStateManager&) {}
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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};
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}
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} // namespace urde
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