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New code style refactor
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@@ -2,27 +2,25 @@
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#include "CScriptTrigger.hpp"
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namespace urde
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{
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namespace urde {
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class CScriptSteam : public CScriptTrigger {
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bool x150_;
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CAssetId x154_texture;
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float x158_;
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float x15c_alphaInDur;
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float x160_alphaOutDur;
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float x164_ = 0.f;
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float x168_ = 0.f;
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class CScriptSteam : public CScriptTrigger
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{
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bool x150_;
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CAssetId x154_texture;
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float x158_;
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float x15c_alphaInDur;
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float x160_alphaOutDur;
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float x164_ = 0.f;
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float x168_ = 0.f;
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public:
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CScriptSteam(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
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const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
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ETriggerFlags flags, bool active, CAssetId, float, float, float, float, bool);
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CScriptSteam(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
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const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, ETriggerFlags flags,
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bool active, CAssetId, float, float, float, float, bool);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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};
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}
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} // namespace urde
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