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New code style refactor
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@@ -3,27 +3,23 @@
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#include "CActor.hpp"
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#include "CVisorFlare.hpp"
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namespace urde
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{
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namespace urde {
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class CScriptVisorFlare : public CActor
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{
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CVisorFlare xe8_flare;
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bool x11c_notInRenderLast = true;
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class CScriptVisorFlare : public CActor {
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CVisorFlare xe8_flare;
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bool x11c_notInRenderLast = true;
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public:
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CScriptVisorFlare(TUniqueId, std::string_view name, const CEntityInfo& info,
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bool, const zeus::CVector3f&, CVisorFlare::EBlendMode blendMode,
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bool, float, float, float, u32, u32,
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const std::vector<CVisorFlare::CFlareDef>& flares);
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CScriptVisorFlare(TUniqueId, std::string_view name, const CEntityInfo& info, bool, const zeus::CVector3f&,
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CVisorFlare::EBlendMode blendMode, bool, float, float, float, u32, u32,
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const std::vector<CVisorFlare::CFlareDef>& flares);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager& stateMgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager& stateMgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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void PreRender(CStateManager&, const zeus::CFrustum&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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};
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}
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} // namespace urde
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