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New code style refactor
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@@ -4,57 +4,48 @@
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#include "CAnimationParameters.hpp"
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#include "zeus/CVector3f.hpp"
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namespace urde
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{
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namespace urde {
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class CScriptWorldTeleporter : public CEntity
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{
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enum class ETeleporterType
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{
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NoTransition,
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Elevator,
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Text
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class CScriptWorldTeleporter : public CEntity {
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enum class ETeleporterType { NoTransition, Elevator, Text };
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CAssetId x34_worldId;
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CAssetId x38_areaId;
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ETeleporterType x3c_type = ETeleporterType::NoTransition;
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union {
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struct {
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bool x40_24_upElevator : 1;
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bool x40_25_inTransition : 1;
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bool x40_27_fadeWhite : 1;
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};
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u8 _dummy = 0;
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};
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CAssetId x34_worldId;
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CAssetId x38_areaId;
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ETeleporterType x3c_type = ETeleporterType::NoTransition;
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union
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{
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struct
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{
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bool x40_24_upElevator : 1;
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bool x40_25_inTransition : 1;
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bool x40_27_fadeWhite : 1;
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};
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u8 _dummy = 0;
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};
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float x44_charFadeIn = 0.1f;
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float x48_charsPerSecond = 8.0f;
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float x4c_showDelay = 0.0f;
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CAnimationParameters x50_playerAnim;
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zeus::CVector3f x5c_playerScale;
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CAssetId x68_platformModel;
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zeus::CVector3f x6c_platformScale;
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CAssetId x78_backgroundModel;
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zeus::CVector3f x7c_backgroundScale;
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u16 x88_soundId = -1;
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u8 x8a_volume = 0;
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u8 x8b_panning = 0;
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CAssetId x8c_fontId;
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CAssetId x90_stringId;
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float x44_charFadeIn = 0.1f;
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float x48_charsPerSecond = 8.0f;
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float x4c_showDelay = 0.0f;
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CAnimationParameters x50_playerAnim;
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zeus::CVector3f x5c_playerScale;
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CAssetId x68_platformModel;
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zeus::CVector3f x6c_platformScale;
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CAssetId x78_backgroundModel;
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zeus::CVector3f x7c_backgroundScale;
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u16 x88_soundId = -1;
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u8 x8a_volume = 0;
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u8 x8b_panning = 0;
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CAssetId x8c_fontId;
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CAssetId x90_stringId;
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public:
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CScriptWorldTeleporter(TUniqueId, std::string_view, const CEntityInfo&, bool, CAssetId, CAssetId);
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CScriptWorldTeleporter(TUniqueId, std::string_view, const CEntityInfo&, bool, CAssetId, CAssetId, u16, u8, u8, CAssetId,
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CAssetId, bool, float, float, float);
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CScriptWorldTeleporter(TUniqueId, std::string_view, const CEntityInfo&, bool, CAssetId, CAssetId, CAssetId, u32, u32,
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const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, bool,
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u16, u8, u8);
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CScriptWorldTeleporter(TUniqueId, std::string_view, const CEntityInfo&, bool, CAssetId, CAssetId);
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CScriptWorldTeleporter(TUniqueId, std::string_view, const CEntityInfo&, bool, CAssetId, CAssetId, u16, u8, u8,
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CAssetId, CAssetId, bool, float, float, float);
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CScriptWorldTeleporter(TUniqueId, std::string_view, const CEntityInfo&, bool, CAssetId, CAssetId, CAssetId, u32, u32,
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const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, CAssetId, const zeus::CVector3f&,
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bool, u16, u8, u8);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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void StartTransition(CStateManager&);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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void StartTransition(CStateManager&);
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};
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}
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} // namespace urde
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