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New code style refactor
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@@ -3,20 +3,16 @@
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#include "World/CActor.hpp"
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#include "Collision/CCollisionSurface.hpp"
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namespace urde
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{
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namespace urde {
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class CAnimationParameters;
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class CSnakeWeedSwarm : public CActor
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{
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class CSnakeWeedSwarm : public CActor {
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public:
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CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
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const CAnimationParameters&, const CActorParameters&, float, float, float, float, float, float, float,
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float, float, float, float, float, float, float, const CDamageInfo&, float, u32, u32, u32, u32, u32,
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u32, float);
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CSnakeWeedSwarm(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
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const CAnimationParameters&, const CActorParameters&, float, float, float, float, float, float, float,
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float, float, float, float, float, float, float, const CDamageInfo&, float, u32, u32, u32, u32, u32,
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u32, float);
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void Accept(IVisitor&);
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void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info,
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CStateManager& stateMgr) {}
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void Accept(IVisitor&);
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void ApplyRadiusDamage(const zeus::CVector3f& pos, const CDamageInfo& info, CStateManager& stateMgr) {}
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};
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}
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} // namespace urde
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