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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 03:47:43 +00:00
New code style refactor
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@@ -2,156 +2,134 @@
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#include "CAi.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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CStateMachine::CStateMachine(CInputStream& in)
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{
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CAiTrigger* lastTrig = nullptr;
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u32 stateCount = in.readUint32Big();
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namespace urde {
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CStateMachine::CStateMachine(CInputStream& in) {
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CAiTrigger* lastTrig = nullptr;
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u32 stateCount = in.readUint32Big();
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x0_states.reserve(stateCount);
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x0_states.reserve(stateCount);
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for (u32 i = 0; i < stateCount; ++i)
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{
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for (u32 i = 0; i < stateCount; ++i) {
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std::string name = in.readString(31, false);
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CAiStateFunc func = CAi::GetStateFunc(name.c_str());
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x0_states.emplace_back(func, name.c_str());
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}
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x10_triggers.reserve(in.readUint32Big());
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for (u32 i = 0; i < stateCount; ++i) {
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x0_states[i].SetNumTriggers(in.readUint32Big());
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if (x0_states[i].GetNumTriggers() == 0)
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continue;
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CAiTrigger* firstTrig = x10_triggers.data() + x10_triggers.size();
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x0_states[i].SetTriggers(firstTrig);
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x10_triggers.resize(x10_triggers.size() + x0_states[i].GetNumTriggers());
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for (u32 j = 0; j < x0_states[i].GetNumTriggers(); ++j) {
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u32 triggerCount = in.readUint32Big();
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u32 lastTriggerIdx = triggerCount - 1;
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for (u32 k = 0; k < triggerCount; ++k) {
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std::string name = in.readString(31, false);
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CAiStateFunc func = CAi::GetStateFunc(name.c_str());
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x0_states.emplace_back(func, name.c_str());
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}
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x10_triggers.reserve(in.readUint32Big());
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for (u32 i = 0; i < stateCount; ++i)
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{
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x0_states[i].SetNumTriggers(in.readUint32Big());
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if (x0_states[i].GetNumTriggers() == 0)
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continue;
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CAiTrigger* firstTrig = x10_triggers.data() + x10_triggers.size();
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x0_states[i].SetTriggers(firstTrig);
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x10_triggers.resize(x10_triggers.size() + x0_states[i].GetNumTriggers());
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for (u32 j = 0; j < x0_states[i].GetNumTriggers(); ++j)
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{
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u32 triggerCount = in.readUint32Big();
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u32 lastTriggerIdx = triggerCount - 1;
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for (u32 k = 0; k < triggerCount; ++k)
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{
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std::string name = in.readString(31, false);
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bool isNot = name.front() == '!';
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CAiTriggerFunc func = CAi::GetTrigerFunc(isNot ? name.c_str() + 1 : name.c_str());
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float arg = in.readFloatBig();
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CAiTrigger* newTrig;
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if (k < lastTriggerIdx)
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{
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x10_triggers.emplace_back();
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newTrig = &x10_triggers.back();
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}
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else
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{
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newTrig = &firstTrig[j];
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}
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if (k == 0)
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newTrig->Setup(func, isNot, arg, &x0_states[in.readUint32Big()]);
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else
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newTrig->Setup(func, isNot, arg, lastTrig);
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lastTrig = newTrig;
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}
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bool isNot = name.front() == '!';
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CAiTriggerFunc func = CAi::GetTrigerFunc(isNot ? name.c_str() + 1 : name.c_str());
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float arg = in.readFloatBig();
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CAiTrigger* newTrig;
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if (k < lastTriggerIdx) {
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x10_triggers.emplace_back();
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newTrig = &x10_triggers.back();
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} else {
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newTrig = &firstTrig[j];
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}
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if (k == 0)
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newTrig->Setup(func, isNot, arg, &x0_states[in.readUint32Big()]);
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else
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newTrig->Setup(func, isNot, arg, lastTrig);
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lastTrig = newTrig;
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}
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}
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}
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}
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s32 CStateMachine::GetStateIndex(std::string_view state) const
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{
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auto it = std::find_if(x0_states.begin(), x0_states.end(), [state](const CAiState& st) {
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return (strncmp(st.GetName(), state.data(), 31) == 0);
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});
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if (it == x0_states.end())
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return 0;
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s32 CStateMachine::GetStateIndex(std::string_view state) const {
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auto it = std::find_if(x0_states.begin(), x0_states.end(),
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[state](const CAiState& st) { return (strncmp(st.GetName(), state.data(), 31) == 0); });
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if (it == x0_states.end())
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return 0;
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return it - x0_states.begin();
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return it - x0_states.begin();
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}
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void CStateMachineState::Update(CStateManager& mgr, CAi& ai, float delta)
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{
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if (x4_state)
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{
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x8_time += delta;
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x4_state->CallFunc(mgr, ai, EStateMsg::Update, delta);
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for (int i = 0; i < x4_state->GetNumTriggers(); ++i)
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{
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CAiTrigger* trig = x4_state->GetTrig(i);
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CAiState* state = nullptr;
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bool andPassed = true;
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while (andPassed && trig)
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{
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andPassed = false;
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if (trig->CallFunc(mgr, ai))
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{
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andPassed = true;
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state = trig->GetState();
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trig = trig->GetAnd();
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}
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}
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if (andPassed && state)
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{
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x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
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x4_state = state;
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x8_time = 0.f;
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x18_24_codeTrigger = false;
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xc_random = mgr.GetActiveRandom()->Float();
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x4_state->CallFunc(mgr, ai, EStateMsg::Activate, delta);
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return;
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}
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void CStateMachineState::Update(CStateManager& mgr, CAi& ai, float delta) {
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if (x4_state) {
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x8_time += delta;
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x4_state->CallFunc(mgr, ai, EStateMsg::Update, delta);
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for (int i = 0; i < x4_state->GetNumTriggers(); ++i) {
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CAiTrigger* trig = x4_state->GetTrig(i);
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CAiState* state = nullptr;
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bool andPassed = true;
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while (andPassed && trig) {
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andPassed = false;
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if (trig->CallFunc(mgr, ai)) {
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andPassed = true;
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state = trig->GetState();
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trig = trig->GetAnd();
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}
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}
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}
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void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, s32 idx)
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{
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CAiState* state = const_cast<CAiState*>(&x0_machine->GetStateVector()[idx]);
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if (x4_state != state)
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{
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if (x4_state)
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x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
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}
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if (andPassed && state) {
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x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
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x4_state = state;
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x8_time = 0.f;
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xc_random = mgr.GetActiveRandom()->Float();
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x18_24_codeTrigger = false;
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x4_state->CallFunc(mgr, ai, EStateMsg::Activate, 0.f);
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}
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}
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void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, const CStateMachine* machine, std::string_view state)
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{
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if (!machine)
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xc_random = mgr.GetActiveRandom()->Float();
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x4_state->CallFunc(mgr, ai, EStateMsg::Activate, delta);
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return;
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if (!x0_machine)
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x0_machine = machine;
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s32 idx = machine->GetStateIndex(state);
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SetState(mgr, ai, idx);
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}
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}
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}
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}
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const std::vector<CAiState>* CStateMachineState::GetStateVector() const
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{
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if (!x0_machine)
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return nullptr;
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return &x0_machine->GetStateVector();
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}
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void CStateMachineState::Setup(const CStateMachine* machine)
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{
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x0_machine = machine;
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x4_state = nullptr;
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void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, s32 idx) {
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CAiState* state = const_cast<CAiState*>(&x0_machine->GetStateVector()[idx]);
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if (x4_state != state) {
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if (x4_state)
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x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
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x4_state = state;
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x8_time = 0.f;
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xc_random = 0.f;
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x10_delay = 0.f;
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xc_random = mgr.GetActiveRandom()->Float();
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x18_24_codeTrigger = false;
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x4_state->CallFunc(mgr, ai, EStateMsg::Activate, 0.f);
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}
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}
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CFactoryFnReturn FAiFiniteStateMachineFactory(const SObjectTag &tag, CInputStream &in, const CVParamTransfer &vparms, CObjectReference *)
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{
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return TToken<CStateMachine>::GetIObjObjectFor(std::make_unique<CStateMachine>(in));
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void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, const CStateMachine* machine, std::string_view state) {
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if (!machine)
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return;
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if (!x0_machine)
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x0_machine = machine;
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s32 idx = machine->GetStateIndex(state);
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SetState(mgr, ai, idx);
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}
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const std::vector<CAiState>* CStateMachineState::GetStateVector() const {
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if (!x0_machine)
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return nullptr;
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return &x0_machine->GetStateVector();
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}
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void CStateMachineState::Setup(const CStateMachine* machine) {
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x0_machine = machine;
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x4_state = nullptr;
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x8_time = 0.f;
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xc_random = 0.f;
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x10_delay = 0.f;
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}
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CFactoryFnReturn FAiFiniteStateMachineFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
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CObjectReference*) {
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return TToken<CStateMachine>::GetIObjObjectFor(std::make_unique<CStateMachine>(in));
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}
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} // namespace urde
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