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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 11:47:43 +00:00

New code style refactor

This commit is contained in:
Jack Andersen
2018-12-07 19:30:43 -10:00
parent 41ae32be31
commit 636c82a568
1451 changed files with 171430 additions and 203303 deletions

View File

@@ -6,32 +6,29 @@
#define CWORLDSHADOW_FEEDBACK 0
namespace urde
{
namespace urde {
class CStateManager;
class CWorldShadow
{
CWorldShadowShader m_shader;
zeus::CTransform x4_view;
zeus::CTransform x34_model;
float x64_objHalfExtent = 1.f;
zeus::CVector3f x68_objPos = {0.f, 1.f, 0.f};
zeus::CVector3f x74_lightPos;
TAreaId x80_aid;
s32 x84_lightIdx = -1;
bool x88_blurReset = true;
class CWorldShadow {
CWorldShadowShader m_shader;
zeus::CTransform x4_view;
zeus::CTransform x34_model;
float x64_objHalfExtent = 1.f;
zeus::CVector3f x68_objPos = {0.f, 1.f, 0.f};
zeus::CVector3f x74_lightPos;
TAreaId x80_aid;
s32 x84_lightIdx = -1;
bool x88_blurReset = true;
#if CWORLDSHADOW_FEEDBACK
std::experimental::optional<CTexturedQuadFilter> m_feedback;
std::experimental::optional<CTexturedQuadFilter> m_feedback;
#endif
public:
CWorldShadow(u32 w, u32 h, bool rgba8);
void EnableModelProjectedShadow(const zeus::CTransform& pos, s32 lightIdx, float f1);
void DisableModelProjectedShadow();
void BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, s32 lightIdx,
const zeus::CAABox& aabb, bool motionBlur, bool lighten);
void ResetBlur();
CWorldShadow(u32 w, u32 h, bool rgba8);
void EnableModelProjectedShadow(const zeus::CTransform& pos, s32 lightIdx, float f1);
void DisableModelProjectedShadow();
void BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, s32 lightIdx, const zeus::CAABox& aabb,
bool motionBlur, bool lighten);
void ResetBlur();
};
}
} // namespace urde