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Finish CGrappleArm

This commit is contained in:
Jack Andersen
2017-09-03 16:22:46 -10:00
parent 91600c31bf
commit 640623f3ef
25 changed files with 1042 additions and 189 deletions

View File

@@ -127,8 +127,8 @@ public:
bool PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr, float angle) { return false; }
void UnLoadFidget() {}
bool IsFidgetLoaded() const { return x100_gunController->IsFidgetLoaded(); }
void AsyncLoadFidget(CStateManager& mgr, SamusGun::EFidgetType type, s32 parm2)
{ x100_gunController->LoadFidgetAnimAsync(mgr, s32(type), s32(x200_beamId), parm2); }
void AsyncLoadFidget(CStateManager& mgr, SamusGun::EFidgetType type, s32 animSet)
{ x100_gunController->LoadFidgetAnimAsync(mgr, s32(type), s32(x200_beamId), animSet); }
void EnterFidget(CStateManager& mgr, SamusGun::EFidgetType type, s32 parm2)
{ x100_gunController->EnterFidget(mgr, s32(type), s32(x200_beamId), parm2); }
bool HasSolidModelData() const { return x10_solidModelData.operator bool(); }