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Finish CGrappleArm
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@@ -328,7 +328,6 @@ private:
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void SetPhazonBeamMorph(bool intoPhazonBeam);
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void Reset(CStateManager& mgr, bool b1);
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void ResetBeamParams(CStateManager& mgr, const CPlayerState& playerState, bool playSelectionSfx);
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CSfxHandle PlaySfx(u16 sfx, bool underwater, bool looped, float pan);
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void PlayAnim(NWeaponTypes::EGunAnimType type, bool loop);
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void CancelCharge(CStateManager& mgr, bool withEffect);
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bool ExitMissile();
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@@ -360,7 +359,7 @@ private:
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void ProcessNormalState(u32 releasedStates, u32 pressedStates, CStateManager& mgr, float dt);
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void UpdateWeaponFire(float dt, const CPlayerState& playerState, CStateManager& mgr);
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void EnterFreeLook(CStateManager& mgr);
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void SetFidgetAnimBits(int parm2, bool beamOnly);
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void SetFidgetAnimBits(int animSet, bool beamOnly);
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void AsyncLoadFidget(CStateManager& mgr);
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bool IsFidgetLoaded() const;
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void EnterFidget(CStateManager& mgr);
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