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Finish CGrappleArm

This commit is contained in:
Jack Andersen
2017-09-03 16:22:46 -10:00
parent 91600c31bf
commit 640623f3ef
25 changed files with 1042 additions and 189 deletions

View File

@@ -328,7 +328,6 @@ private:
void SetPhazonBeamMorph(bool intoPhazonBeam);
void Reset(CStateManager& mgr, bool b1);
void ResetBeamParams(CStateManager& mgr, const CPlayerState& playerState, bool playSelectionSfx);
CSfxHandle PlaySfx(u16 sfx, bool underwater, bool looped, float pan);
void PlayAnim(NWeaponTypes::EGunAnimType type, bool loop);
void CancelCharge(CStateManager& mgr, bool withEffect);
bool ExitMissile();
@@ -360,7 +359,7 @@ private:
void ProcessNormalState(u32 releasedStates, u32 pressedStates, CStateManager& mgr, float dt);
void UpdateWeaponFire(float dt, const CPlayerState& playerState, CStateManager& mgr);
void EnterFreeLook(CStateManager& mgr);
void SetFidgetAnimBits(int parm2, bool beamOnly);
void SetFidgetAnimBits(int animSet, bool beamOnly);
void AsyncLoadFidget(CStateManager& mgr);
bool IsFidgetLoaded() const;
void EnterFidget(CStateManager& mgr);