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Add CPOINode family of classes
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24
Runtime/Character/CSoundPOINode.hpp
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24
Runtime/Character/CSoundPOINode.hpp
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#ifndef __PSHAG_CSOUNDPOINODE_HPP__
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#define __PSHAG_CSOUNDPOINODE_HPP__
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#include "CPOINode.hpp"
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#include "CCharAnimTime.hpp"
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namespace urde
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{
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class CSoundPOINode : public CPOINode
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{
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u32 x38_sfxId;
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float x3c_falloff;
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float x40_maxDist;
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public:
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CSoundPOINode(CInputStream& in);
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CSoundPOINode(const std::string& name, u16 a,
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const CCharAnimTime& time, u32 b, bool c,
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float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist);
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};
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}
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#endif // __PSHAG_CSOUNDPOINODE_HPP__
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