mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 06:27:43 +00:00
More work on CBallCamera
This commit is contained in:
@@ -16,18 +16,18 @@ struct ITweakBall : ITweak
|
||||
virtual float GetBallCameraMinSpeedDistance() const=0;
|
||||
virtual float GetBallCameraMaxSpeedDistance() const=0;
|
||||
virtual float GetBallCameraBackwardsDistance() const=0;
|
||||
virtual float GetBallCameraSpringTardis() const=0;
|
||||
virtual float GetBallCameraSpringMax() const=0;
|
||||
virtual float GetBallCameraSpringConstant() const=0;
|
||||
virtual float GetBallCameraCentroidSpringTardis() const=0;
|
||||
virtual float GetBallCameraCentroidSpringMax() const=0;
|
||||
virtual float GetBallCameraSpringMax() const=0;
|
||||
virtual float GetBallCameraSpringTardis() const=0;
|
||||
virtual float GetBallCameraCentroidSpringConstant() const=0;
|
||||
virtual float GetBallCameraCentroidDistanceSpringTardis() const=0;
|
||||
virtual float GetBallCameraCentroidDistanceSpringMax() const=0;
|
||||
virtual float GetBallCameraCentroidSpringMax() const=0;
|
||||
virtual float GetBallCameraCentroidSpringTardis() const=0;
|
||||
virtual float GetBallCameraCentroidDistanceSpringConstant() const=0;
|
||||
virtual float GetBallCameraLookAtSpringTardis() const=0;
|
||||
virtual float GetBallCameraLookAtSpringMax() const=0;
|
||||
virtual float GetBallCameraCentroidDistanceSpringMax() const=0;
|
||||
virtual float GetBallCameraCentroidDistanceSpringTardis() const=0;
|
||||
virtual float GetBallCameraLookAtSpringConstant() const=0;
|
||||
virtual float GetBallCameraLookAtSpringMax() const=0;
|
||||
virtual float GetBallCameraLookAtSpringTardis() const=0;
|
||||
virtual float GetBallForwardBrakingAcceleration(int s) const=0;
|
||||
virtual float GetBallGravity() const=0;
|
||||
virtual float GetBallWaterGravity() const=0;
|
||||
@@ -38,18 +38,18 @@ struct ITweakBall : ITweak
|
||||
virtual float GetBallCameraChaseYawSpeed() const=0;
|
||||
virtual float GetBallCameraChaseAnglePerSecond() const=0;
|
||||
virtual const zeus::CVector3f& GetBallCameraChaseLookAtOffset() const=0;
|
||||
virtual float GetBallCameraChaseSpringTardis() const=0;
|
||||
virtual float GetBallCameraChaseSpringMax() const=0;
|
||||
virtual float GetBallCameraChaseSpringConstant() const=0;
|
||||
virtual float GetBallCameraChaseSpringMax() const=0;
|
||||
virtual float GetBallCameraChaseSpringTardis() const=0;
|
||||
virtual float GetBallCameraBoostElevation() const=0;
|
||||
virtual float GetBallCameraBoostDampenAngle() const=0;
|
||||
virtual float GetBallCameraBoostDistance() const=0;
|
||||
virtual float GetBallCameraBoostYawSpeed() const=0;
|
||||
virtual float GetBallCameraBoostAnglePerSecond() const=0;
|
||||
virtual const zeus::CVector3f& GetBallCameraBoostLookAtOffset() const=0;
|
||||
virtual float GetBallCameraBoostSpringTardis() const=0;
|
||||
virtual float GetBallCameraBoostSpringMax() const=0;
|
||||
virtual float GetBallCameraBoostSpringConstant() const=0;
|
||||
virtual float GetBallCameraBoostSpringMax() const=0;
|
||||
virtual float GetBallCameraBoostSpringTardis() const=0;
|
||||
virtual float GetMinimumAlignmentSpeed() const=0;
|
||||
virtual float GetTireness() const=0;
|
||||
virtual float GetMaxLeanAngle() const=0;
|
||||
|
||||
Reference in New Issue
Block a user