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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 02:27:43 +00:00

More work on CBallCamera

This commit is contained in:
Jack Andersen
2017-10-09 17:50:48 -10:00
parent 4c83f521a8
commit 651d0a27c2
23 changed files with 734 additions and 315 deletions

View File

@@ -1,33 +1,34 @@
#include "CCameraShakeData.hpp"
#include "CRandom16.hpp"
#include "World/ScriptLoader.hpp"
#include "CStateManager.hpp"
#include "World/CPlayer.hpp"
namespace urde
{
SCameraShakePoint SCameraShakePoint::LoadCameraShakePoint(CInputStream& in)
{
u32 flags = ScriptLoader::LoadParameterFlags(in);
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
return {flags, f1, f2, f3, f4};
u32 useEnvelope = ScriptLoader::LoadParameterFlags(in);
float attackTime = in.readFloatBig();
float sustainTime = in.readFloatBig();
float duration = in.readFloatBig();
float magnitude = in.readFloatBig();
return {useEnvelope != 0, attackTime, sustainTime, duration, magnitude};
}
CCameraShakerComponent CCameraShakerComponent::LoadNewCameraShakerComponent(CInputStream& in)
{
u32 flags = ScriptLoader::LoadParameterFlags(in);
SCameraShakePoint sp1 = SCameraShakePoint::LoadCameraShakePoint(in);
SCameraShakePoint sp2 = SCameraShakePoint::LoadCameraShakePoint(in);
return {flags, sp1, sp2};
u32 useModulation = ScriptLoader::LoadParameterFlags(in);
SCameraShakePoint am = SCameraShakePoint::LoadCameraShakePoint(in);
SCameraShakePoint fm = SCameraShakePoint::LoadCameraShakePoint(in);
return {useModulation != 0, am, fm};
}
CCameraShakeData::CCameraShakeData(float duration, float sfxDist, u32 w1, const zeus::CVector3f& sfxPos,
CCameraShakeData::CCameraShakeData(float duration, float sfxDist, u32 flags, const zeus::CVector3f& sfxPos,
const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
const CCameraShakerComponent& shaker3)
: x0_duration(duration), x8_shaker1(shaker1), x44_shaker2(shaker2), x80_shaker3(shaker3),
xc0_flags(w1), xc4_sfxPos(sfxPos), xd0_sfxDist(sfxDist)
: x0_duration(duration), x8_shakerX(shaker1), x44_shakerY(shaker2), x80_shakerZ(shaker3),
xc0_flags(flags), xc4_sfxPos(sfxPos), xd0_sfxDist(sfxDist)
{}
CCameraShakeData::CCameraShakeData(float duration, float magnitude)
@@ -79,90 +80,94 @@ CCameraShakeData CCameraShakeData::BuildPhazonCameraShakeData(float duration, fl
SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 0.5f))};
}
void SCameraShakePoint::Update(float curTime)
{
float offTimePoint = xc_attackTime + x10_sustainTime;
float factor = 1.f;
if (curTime < xc_attackTime && xc_attackTime > 0.f)
factor = zeus::clamp(0.f, curTime / xc_attackTime, 1.f);
if (curTime >= offTimePoint && x14_duration > 0.f)
factor = 1.f - (curTime - offTimePoint) / x14_duration;
x4_value = x8_magnitude * factor;
}
void CCameraShakerComponent::Update(float curTime, float duration, float distAtt)
{
if (std::fabs(duration) < 0.00001f || !x4_useModulation)
{
x38_value = 0.f;
return;
}
x20_fm.Update(curTime);
float freq = 1.f + x20_fm.GetValue();
x8_am.Update(curTime);
x38_value = x8_am.GetValue() * std::sin(2.f * M_PIF * (duration - curTime) * freq);
x38_value *= distAtt;
}
void CCameraShakeData::Update(float dt, CStateManager& mgr)
{
x4_curTime += dt;
float distAtt = 1.f;
if (xc0_flags & 0x1)
distAtt = 1.f - zeus::clamp(0.f, (xc4_sfxPos - mgr.GetPlayer().GetTranslation()).magnitude() / xd0_sfxDist, 1.f);
x8_shakerX.Update(x4_curTime, x0_duration, distAtt);
x44_shakerY.Update(x4_curTime, x0_duration, distAtt);
x80_shakerZ.Update(x4_curTime, x0_duration, distAtt);
}
zeus::CVector3f CCameraShakeData::GetPoint() const
{
return {x8_shaker1.x38_value, x44_shaker2.x38_value, x80_shaker3.x38_value};
return {x8_shakerX.GetValue(), x44_shakerY.GetValue(), x80_shakerZ.GetValue()};
}
float CCameraShakeData::GetSomething() const
float CCameraShakeData::GetMaxAMComponent() const
{
float ret = 0.f;
if (x8_shaker1.x4_w1)
ret = x8_shaker1.x8_sp1.GetSomething();
if (x44_shaker2.x4_w1)
ret = std::max(ret, x44_shaker2.x8_sp1.GetSomething());
if (x80_shaker3.x4_w1)
ret = std::max(ret, x80_shaker3.x8_sp1.GetSomething());
if (x8_shakerX.x4_useModulation)
ret = x8_shakerX.x8_am.GetValue();
if (x44_shakerY.x4_useModulation)
ret = std::max(ret, x44_shakerY.x8_am.GetValue());
if (x80_shakerZ.x4_useModulation)
ret = std::max(ret, x80_shakerZ.x8_am.GetValue());
return ret;
}
float CCameraShakeData::GetSomething2() const
float CCameraShakeData::GetMaxFMComponent() const
{
float ret = 0.f;
if (x8_shaker1.x4_w1)
ret = x8_shaker1.x20_sp2.GetSomething();
if (x44_shaker2.x4_w1)
ret = std::max(ret, x44_shaker2.x20_sp2.GetSomething());
if (x80_shaker3.x4_w1)
ret = std::max(ret, x80_shaker3.x20_sp2.GetSomething());
if (x8_shakerX.x4_useModulation)
ret = x8_shakerX.x20_fm.GetValue();
if (x44_shakerY.x4_useModulation)
ret = std::max(ret, x44_shakerY.x20_fm.GetValue());
if (x80_shakerZ.x4_useModulation)
ret = std::max(ret, x80_shakerZ.x20_fm.GetValue());
return ret;
}
#if 0
zeus::CVector3f CCameraShakeData::GeneratePoint(float dt, CRandom16& r)
{
x3c_cycleTimeLeft -= dt;
if (x3c_cycleTimeLeft <= 0.f)
{
x3c_cycleTimeLeft = r.Range(1.f / 60.f, 0.1f);
float zVal = r.Range(-1.f, 1.f);
float yVal = 0.f;
if (x40_shakeY)
yVal = r.Range(-1.f, 1.f);
float xVal = r.Range(-1.f, 1.f);
zeus::CVector3f shakeVec(xVal, yVal, zVal);
if (!shakeVec.canBeNormalized())
shakeVec = {0.f, 0.f, 1.f};
else
shakeVec.normalize();
x30_velocity = (shakeVec - x24_position) / x3c_cycleTimeLeft;
}
x24_position += x30_velocity * dt;
float interp = zeus::clamp(0.f, 1.f - (x18_duration - x1c_curTime) / x18_duration, 1.f);
x1c_curTime += dt;
return x24_position * zeus::CVector3f::lerp(x0_pointA, xc_pointB, interp);
}
#endif
CCameraShakeData CCameraShakeData::LoadCameraShakeData(CInputStream& in)
{
float f1 = in.readFloatBig();
float xMag = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float yMag = in.readFloatBig();
float f4 = in.readFloatBig();
float f5 = in.readFloatBig();
float zMag = in.readFloatBig();
float f6 = in.readFloatBig();
float duration = in.readFloatBig();
SCameraShakePoint sp1(0, 0.f, 0.f, duration, 2.f * f1);
SCameraShakePoint sp2(0, 0.f, 0.f, duration, 2.f * f3);
SCameraShakePoint sp3(0, 0.f, 0.f, duration, 2.f * f5);
SCameraShakePoint sp4(0, 0.f, 0.f, 0.5f * duration, 3.f);
SCameraShakePoint sp5(0, 0.f, 0.f, 0.5f * duration, 0.f);
SCameraShakePoint sp6(0, 0.f, 0.f, 0.5f * duration, 3.f);
SCameraShakePoint xAM(0, 0.f, 0.f, duration, 2.f * xMag);
SCameraShakePoint yAM(0, 0.f, 0.f, duration, 2.f * yMag);
SCameraShakePoint zAM(0, 0.f, 0.f, duration, 2.f * zMag);
SCameraShakePoint xFM(0, 0.f, 0.f, 0.5f * duration, 3.f);
SCameraShakePoint yFM(0, 0.f, 0.f, 0.5f * duration, 0.f);
SCameraShakePoint zFM(0, 0.f, 0.f, 0.5f * duration, 3.f);
CCameraShakerComponent shaker1(1, sp1, sp4);
CCameraShakerComponent shaker2;
CCameraShakerComponent shaker3(1, sp3, sp6);
CCameraShakerComponent shakerX(1, xAM, xFM);
CCameraShakerComponent shakerY;
CCameraShakerComponent shakerZ(1, zAM, zFM);
return {duration, 100.f, 0, zeus::CVector3f::skZero, shaker1, shaker2, shaker3};
return {duration, 100.f, 0, zeus::CVector3f::skZero, shakerX, shakerY, shakerZ};
}
const CCameraShakeData CCameraShakeData::skChargedShotCameraShakeData =