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More work on CBallCamera

This commit is contained in:
Jack Andersen
2017-10-09 17:50:48 -10:00
parent 4c83f521a8
commit 651d0a27c2
23 changed files with 734 additions and 315 deletions

View File

@@ -12,30 +12,34 @@ class CStateManager;
struct SCameraShakePoint
{
friend class CCameraShakeData;
u32 x0_w1 = 0;
float x4_ = 0.f;
bool x0_useEnvelope = false;
float x4_value = 0.f;
float x8_magnitude = 0.f;
float xc_f1 = 0.f;
float x10_f2 = 0.f;
float xc_attackTime = 0.f;
float x10_sustainTime = 0.f;
float x14_duration = 0.f;
SCameraShakePoint() = default;
SCameraShakePoint(u32 w1, float f1, float f2, float duration, float magnitude)
: x0_w1(w1), x8_magnitude(magnitude), xc_f1(f1), x10_f2(f2), x14_duration(duration) {}
float GetSomething() const { return x0_w1 ? x8_magnitude : x4_; }
SCameraShakePoint(bool useEnvelope, float attackTime, float sustainTime, float duration, float magnitude)
: x0_useEnvelope(useEnvelope), x8_magnitude(magnitude), xc_attackTime(attackTime),
x10_sustainTime(sustainTime), x14_duration(duration) {}
float GetValue() const { return x0_useEnvelope ? x8_magnitude : x4_value; }
static SCameraShakePoint LoadCameraShakePoint(CInputStream& in);
void Update(float curTime);
};
class CCameraShakerComponent
{
friend class CCameraShakeData;
u32 x4_w1 = 0;
SCameraShakePoint x8_sp1, x20_sp2;
bool x4_useModulation = false;
SCameraShakePoint x8_am, x20_fm;
float x38_value = 0.f;
public:
CCameraShakerComponent() = default;
CCameraShakerComponent(u32 w1, const SCameraShakePoint& sp1, const SCameraShakePoint& sp2)
: x4_w1(w1), x8_sp1(sp1), x20_sp2(sp2) {}
CCameraShakerComponent(bool useModulation, const SCameraShakePoint& am, const SCameraShakePoint& fm)
: x4_useModulation(useModulation), x8_am(am), x20_fm(fm) {}
static CCameraShakerComponent LoadNewCameraShakerComponent(CInputStream& in);
void Update(float curTime, float duration, float distAtt);
float GetValue() const { return x38_value; }
};
class CCameraShakeData
@@ -43,9 +47,9 @@ class CCameraShakeData
friend class CCameraManager;
float x0_duration;
float x4_curTime = 0.f;
CCameraShakerComponent x8_shaker1;
CCameraShakerComponent x44_shaker2;
CCameraShakerComponent x80_shaker3;
CCameraShakerComponent x8_shakerX;
CCameraShakerComponent x44_shakerY;
CCameraShakerComponent x80_shakerZ;
u32 xbc_shakerId = 0;
u32 xc0_flags; // 0x1: positional sfx
zeus::CVector3f xc4_sfxPos;
@@ -53,7 +57,7 @@ class CCameraShakeData
public:
static const CCameraShakeData skChargedShotCameraShakeData;
CCameraShakeData(float duration, float sfxDist, u32 w1, const zeus::CVector3f& sfxPos,
CCameraShakeData(float duration, float sfxDist, u32 flags, const zeus::CVector3f& sfxPos,
const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
const CCameraShakerComponent& shaker3);
CCameraShakeData(float duration, float magnitude);
@@ -62,11 +66,10 @@ public:
static CCameraShakeData BuildMissileCameraShake(float duration, float magnitude, float sfxDistance,
const zeus::CVector3f& sfxPos);
static CCameraShakeData BuildPhazonCameraShakeData(float duration, float magnitude);
//zeus::CVector3f GeneratePoint(float dt, CRandom16& r);
void Update(float dt, CStateManager& mgr);
zeus::CVector3f GetPoint() const;
float GetSomething() const;
float GetSomething2() const;
float GetMaxAMComponent() const;
float GetMaxFMComponent() const;
void SetShakerId(u32 id) { xbc_shakerId = id; }
u32 GetShakerId() const { return xbc_shakerId; }
static CCameraShakeData LoadCameraShakeData(CInputStream& in);