mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 08:27:42 +00:00
More work on CBallCamera
This commit is contained in:
@@ -1125,7 +1125,7 @@ CGameCollision::FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisi
|
||||
if (mgr.GetWorld()->GetAreaAlways(mgr.GetNextAreaId())->GetAABB().pointInside(worldPoint))
|
||||
{
|
||||
if (mgr.RayCollideWorld(center, center + vec, nearList,
|
||||
CMaterialFilter::skPassEverything, actor))
|
||||
CMaterialFilter::skPassEverything, &actor))
|
||||
{
|
||||
if (!DetectCollisionBoolean_Cached(mgr, cache, prim, xf, actor.GetMaterialFilter(), nearList))
|
||||
return {vec};
|
||||
|
||||
Reference in New Issue
Block a user