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More work on CBallCamera
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@@ -216,7 +216,7 @@ void CPlayer::TransitionFromMorphBallState(CStateManager& mgr)
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if (x258_movementState != EPlayerMovementState::OnGround)
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{
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zeus::CVector3f ballPos = GetBallPosition();
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if (mgr.RayCollideWorld(ballPos, ballPos + zeus::CVector3f(0.f, 0.f, -7.f), BallTransitionCollide, *this))
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if (mgr.RayCollideWorld(ballPos, ballPos + zeus::CVector3f(0.f, 0.f, -7.f), BallTransitionCollide, this))
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x584_ballTransitionAnim = 7; // B_balljumptoairpose
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}
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