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CScriptTrigger work
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@@ -2,8 +2,11 @@
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namespace urde
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{
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CWeaponMode::CWeaponMode(EWeaponType type, bool, bool)
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CWeaponMode::CWeaponMode(EWeaponType type, bool b1, bool b2, bool b3)
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: x0_weaponType(type)
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, x4_24_(b1)
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, x4_25_(b2)
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, x4_26_instantKill(b3)
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{
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}
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@@ -14,42 +17,42 @@ EWeaponType CWeaponMode::GetType() const
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CWeaponMode CWeaponMode::Invalid()
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{
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return CWeaponMode(EWeaponType::None, false, false);
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return CWeaponMode(EWeaponType::None);
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}
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CWeaponMode CWeaponMode::Phazon()
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{
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return CWeaponMode(EWeaponType::Phazon, false, false);
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return CWeaponMode(EWeaponType::Phazon);
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}
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CWeaponMode CWeaponMode::Plasma()
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{
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return CWeaponMode(EWeaponType::Plasma, false, false);
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return CWeaponMode(EWeaponType::Plasma);
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}
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CWeaponMode CWeaponMode::Wave()
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{
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return CWeaponMode(EWeaponType::Wave, false, false);
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return CWeaponMode(EWeaponType::Wave);
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}
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CWeaponMode CWeaponMode::BoostBall()
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{
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return CWeaponMode(EWeaponType::BoostBall, false, false);
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return CWeaponMode(EWeaponType::BoostBall);
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}
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CWeaponMode CWeaponMode::Ice()
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{
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return CWeaponMode(EWeaponType::Ice, false, false);
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return CWeaponMode(EWeaponType::Ice);
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}
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CWeaponMode CWeaponMode::Power()
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{
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return CWeaponMode(EWeaponType::Power, false, false);
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return CWeaponMode(EWeaponType::Power);
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}
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CWeaponMode CWeaponMode::Bomb()
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{
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return CWeaponMode(EWeaponType::Bomb, false, false);
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return CWeaponMode(EWeaponType::Bomb);
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}
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}
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