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Work on CParasite
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@@ -1898,24 +1898,24 @@ CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int pr
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CPatternedInfo pInfo(in, pcount.second);
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CActorParameters aParms = LoadActorParameters(in);
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float f1 = in.readFloatBig();
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float f2 = in.readFloatBig();
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float maxTelegraphReactDist = in.readFloatBig();
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float advanceWpRadius = in.readFloatBig();
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float f3 = in.readFloatBig();
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float f4 = in.readFloatBig();
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float alignAngVel = in.readFloatBig();
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float f5 = in.readFloatBig();
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float f6 = in.readFloatBig();
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float f7 = in.readFloatBig();
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float f8 = in.readFloatBig();
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float f9 = in.readFloatBig();
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float f10 = in.readFloatBig();
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float f11 = in.readFloatBig();
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float f12 = in.readFloatBig();
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float f13 = in.readFloatBig();
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float f14 = in.readFloatBig();
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float f15 = in.readFloatBig();
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float f16 = in.readFloatBig();
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float f17 = in.readFloatBig();
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bool b1 = in.readBool();
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float stuckTimeThreshold = in.readFloatBig();
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float collisionCloseMargin = in.readFloatBig();
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float parasiteSearchRadius = in.readFloatBig();
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float parasiteSeparationDist = in.readFloatBig();
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float parasiteSeparationWeight = in.readFloatBig();
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float parasiteAlignmentWeight = in.readFloatBig();
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float parasiteCohesionWeight = in.readFloatBig();
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float destinationSeekWeight = in.readFloatBig();
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float forwardMoveWeight = in.readFloatBig();
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float playerSeparationDist = in.readFloatBig();
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float playerSeparationWeight = in.readFloatBig();
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float playerObstructionMinDist = in.readFloatBig();
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bool disableMove = in.readBool();
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if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
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return nullptr;
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@@ -1923,8 +1923,11 @@ CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int pr
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CModelData mData(
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CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
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return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo,
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EBodyType::WallWalker, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15,
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f16, f17, 0.f, b1, CWallWalker::EWalkerType::Parasite,
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EBodyType::WallWalker, maxTelegraphReactDist, advanceWpRadius, f3, alignAngVel, f5,
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stuckTimeThreshold, collisionCloseMargin, parasiteSearchRadius, parasiteSeparationDist,
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parasiteSeparationWeight, parasiteAlignmentWeight, parasiteCohesionWeight,
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destinationSeekWeight, forwardMoveWeight, playerSeparationDist, playerSeparationWeight,
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playerObstructionMinDist, 0.f, disableMove, CWallWalker::EWalkerType::Parasite,
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CDamageVulnerability::NormalVulnerabilty(), CDamageInfo(),
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-1, -1, -1, {}, {}, 0.f, aParms);
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}
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