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CWorldShadow OpenGL fixes; discord-rpc integration
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@@ -48,6 +48,7 @@
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#include "World/CScriptWater.hpp"
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#include "World/CScriptDoor.hpp"
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#include "Input/ControlMapper.hpp"
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#include "MP1/MP1.hpp"
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#include <cmath>
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@@ -205,7 +206,7 @@ CStateManager::CStateManager(const std::weak_ptr<CRelayTracker>& relayTracker,
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x90c_loaderFuncs[int(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector;
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x90c_loaderFuncs[int(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall;
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CGameCollision::InitCollision();
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//CGameCollision::InitCollision();
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ControlMapper::ResetCommandFilters();
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x8f0_shadowTex = g_SimplePool->GetObj("DefaultShadow");
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}
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@@ -1837,6 +1838,8 @@ void CStateManager::UpdateGraphicsTiming(float dt)
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void CStateManager::Update(float dt)
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{
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MP1::CMain::UpdateDiscordPresence(GetWorld()->IGetStringTableAssetId());
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CElementGen::SetGlobalSeed(x8d8_updateFrameIdx);
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CParticleElectric::SetGlobalSeed(x8d8_updateFrameIdx);
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CDecal::SetGlobalSeed(x8d8_updateFrameIdx);
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