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CWorldShadow OpenGL fixes; discord-rpc integration
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@@ -754,13 +754,13 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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case UVAnimation::Mode::HStrip:
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{
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float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
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texMtxOut.vec[3].x = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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texMtxOut.vec[3].x = (float)(short)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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break;
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}
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case UVAnimation::Mode::VStrip:
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{
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float value = anim.vals[0] * anim.vals[2] * (anim.vals[3] + CGraphics::GetSecondsMod900());
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texMtxOut.vec[3].y = (float)(short)(float)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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texMtxOut.vec[3].y = (float)(short)(anim.vals[1] * fmod(value, 1.0f)) * anim.vals[2];
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break;
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}
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case UVAnimation::Mode::Model:
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@@ -792,7 +792,7 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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postMtxOut = zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0,
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0.0, 0.0, halfA,
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0.0, 0.0, 0.0),
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zeus::CVector3f(xy, z, 1.0)).toMatrix4f();
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zeus::CVector3f(xy, z, 1.0)).toMatrix4f();
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break;
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}
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default: break;
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@@ -997,15 +997,33 @@ boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFl
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}
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const ModelInstance* inst;
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if (m_instances.size() <= m_uniUpdateCount)
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if (sharedLayoutBuf >= 0)
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{
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inst = const_cast<CBooModel*>(this)->PushNewModelInstance(sharedLayoutBuf);
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if (!inst)
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return nullptr;
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if (m_instances.size() <= sharedLayoutBuf)
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{
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do
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{
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inst = const_cast<CBooModel*>(this)->PushNewModelInstance(m_instances.size());
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if (!inst)
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return nullptr;
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} while (m_instances.size() <= sharedLayoutBuf);
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}
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else
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inst = &m_instances[sharedLayoutBuf];
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const_cast<CBooModel*>(this)->m_uniUpdateCount = sharedLayoutBuf + 1;
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}
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else
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inst = &m_instances[m_uniUpdateCount];
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++const_cast<CBooModel*>(this)->m_uniUpdateCount;
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{
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if (m_instances.size() <= m_uniUpdateCount)
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{
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inst = const_cast<CBooModel*>(this)->PushNewModelInstance(sharedLayoutBuf);
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if (!inst)
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return nullptr;
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}
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else
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inst = &m_instances[m_uniUpdateCount];
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++const_cast<CBooModel*>(this)->m_uniUpdateCount;
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}
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if (inst->m_geomUniformBuffer)
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m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geomUniformBuffer);
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@@ -1139,7 +1157,7 @@ SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& ma
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reflectionType = hecl::Backend::ReflectionType::None;
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hecl::Runtime::ShaderTag tag(mat.heclIr,
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meta.colorCount, meta.uvCount, meta.weightCount,
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meta.weightCount * 4, 8, boo::Primitive(meta.topology),
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meta.weightCount * 4, boo::Primitive(meta.topology),
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reflectionType, true, true, true);
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return CModelShaders::g_ModelShaders->buildExtendedShader
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(tag, mat.heclIr, "CMDL", *CGraphics::g_BooFactory);
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