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Work on character animation
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@@ -275,7 +275,7 @@ public:
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TUniqueId AllocateUniqueId();
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const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
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CRandom16& GetActiveRandom() {return x8fc_random;}
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CRandom16* GetActiveRandom() {return x900_activeRandom;}
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CRumbleManager& GetRumbleManager() {return *x88c_rumbleManager;}
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CCameraFilterPass& GetCameraFilterPass(int idx) {return xb84_camFilterPasses[idx];}
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