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Work on character animation
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@@ -78,7 +78,7 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
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it = x18_shakers.erase(it);
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continue;
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}
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x30_shakeOffset += it->GeneratePoint(dt, stateMgr.GetActiveRandom());
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x30_shakeOffset += it->GeneratePoint(dt, *stateMgr.GetActiveRandom());
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++it;
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}
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