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Work on character animation
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@@ -30,6 +30,7 @@ public:
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operator float() const {return m_time;}
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bool EqualsZero() const;
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bool EpsilonZero() const;
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bool GreaterThanZero() const;
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bool operator ==(const CCharAnimTime& other) const;
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bool operator !=(const CCharAnimTime& other) const;
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