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Work on character animation
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@@ -43,6 +43,7 @@ class CHierarchyPoseBuilder
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public:
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CHierarchyPoseBuilder(const CLayoutDescription& layout);
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bool HasRoot() const { return xcf0_hasRoot; }
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void BuildTransform(const CSegId& boneId, zeus::CTransform& xfOut) const;
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void BuildNoScale(CPoseAsTransforms& pose);
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void Insert(const CSegId& boneId, const zeus::CQuaternion& quat);
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