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Work on character animation

This commit is contained in:
Jack Andersen
2016-08-21 10:39:18 -10:00
parent d125b4769e
commit 670eb998d4
35 changed files with 460 additions and 102 deletions

View File

@@ -119,7 +119,7 @@ public:
zeus::CTransform GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
zeus::CTransform GetLocatorTransform(const std::string& name) const;
SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool);
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, bool);
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool);
bool IsAnimating() const;
bool IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const;
void RenderParticles(const CFrustumPlanes& frustum) const;